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Yaga
By Chad Sapieha,
Common Sense Media Reviewer
Common Sense Media Reviewers
Short, folksy fantasy tale with mild combat, player choice.
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Yaga
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What’s It About?
Based on Slavic mythology, YAGA puts players in the role of Ivan, a blacksmith who has come under a spell of bad luck. First he loses an arm, then he's called before a king who, in an effort to thwart a witch's curse, sets Ivan up with a series of quests that are designed to make him fail. Despite these woes, Ivan is of remarkably good cheer. It helps that he has a pretty trusty hammer (among other weapons that he makes himself) that helps him get out of problems. He can also use other means -- such as magic items and clever responses in dialogue -- of overcoming obstacles and defeating monsters, but indulging these options may also increase his bad luck, which may eventually cost him his life, and -- potentially worse -- some of his hard-earned gear. The experience is more or less evenly balanced between chatting with non-player characters, exploring the small but colorful world, and fighting enemies, with occasional interludes spent using collected resources to craft new weapons and gear. The player's choices in dialogue, upgrades, and dealing with obstacles will alter both combat and how the story plays out.
Is It Any Good?
This game is at its best during its less action-packed moments. Yaga's story has plenty of novel twists and turns, from a witch that seems to be guiding Ivan's fate to using the concept of bad luck as a play mechanic that influences just about everything. It helps that the writing is often laugh-aloud funny, and that the surprisingly ample voice acting is top notch. Running into and talking to new characters is a treat rather than a burden, and seeing how Ivan deals with problems, from attempting to satisfy a king with unrelentingly unreasonable demands to dealing with his grandma, whose primary interest is ensuring Ivan finds a good wife, is rarely less than entertaining.
Other parts of the game aren't quite as satisfying, though. Combat, while simple and fun to start, eventually grows a little tedious. There's a nice selection of gear to choose from, but battles tend to boil down to attacking with your best weapon -- which usually means Ivan's hammer, which we can use as both bludgeon and as a thrown implement -- and rolling through hazards and out of the way of incoming attacks. And while the bad luck mechanic forces you to make some strategic decisions in how you choose to react to situations, in combat it tends to nudge you away from experimenting with potentially useful stuff, such as magic items, which cause Ivan's bad luck meter to fill. But happily the relatively short playtime means that these issues probably won't become too frustrating for most players, many of whom will likely choose to play safe the first time through and then be a bit bolder on their next campaign. Yaga may not come together as seamlessly as one would hope, but there's still plenty of enjoyable play here for anyone looking for a lightly humorous, choice-driven RPG (role-playing game) with a creative visual style and setting.
Talk to Your Kids About ...
Families can talk about violence in the media. Is the impact of the violence in Yaga affected by the options to solve problems without violence? Do you think pop culture tends to ignore non-violent solutions in favor of entertaining audiences with action and spectacle?
Is there a point in continuing to attempt to accomplish an objective even when everything indicates you will likely fail? Is there anything to be learned from experiencing failure?
Game Details
- Platforms: Apple Arcade , Nintendo Switch , PlayStation 4 , Windows , Xbox One
- Pricing structure: Paid (This game is included with a subscription to Apple Arcade ($4.99/month).)
- Available online?: Available online
- Publisher: Breadcrumbs Interactive
- Release date: November 4, 2019
- Genre: Role-Playing
- Topics: Magic and Fantasy , Adventures , Monsters, Ghosts, and Vampires
- ESRB rating: T for Blood, Violence
- Last updated: November 27, 2019
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