Common Sense Media Review
Story-driven action tale not only delivers, but excels.
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Young Souls
What's It About?
In YOUNG SOULS, a pair of twins come back home one day to find that their father figure, the Professor, has been abducted. Upon entering a room that the Professor had previously told them was off-limits, an elevator takes them down to an underground civilization of goblins. There, players meet the Dwarvengobben, the governing ruler of the goblins, who needs the Professor in order to complete a project that will assure the goblins' victory over the "sunscorched," otherwise known as humans. The twins will discover many of their town's secrets regarding the goblin race, using runes to go deeper into the earth to reach the Dwarvengobben and end his reign of terror before it has a chance to begin. But not all is as it seems—the goblin race isn't exactly a unified front, causing many to be locked up to dispel any appearances of dissent. On the surface, the twins are seen as reckless, careless teenagers, but when they have no choice but to take on circumstances far beyond their control or comprehension -- trying to prevent a full-scale war -- will they rise to the occasion, or will the goblins come to the surface and exterminate humanity once and for all?
Is It Any Good?
This game isn't simply "Dark Souls for kids" as the title may suggest, because it's a layered, complex game with higher ambitions than most. When you start Young Souls, you're given a taste of what's to come—a vision of fiery chaos, desperation, and unyielding determination. But it quickly shifts to introducing irreverent heroes and its sense of humor and heart. Jenn and Tristan are quipping teenagers filled with snark and indignation for those older than them, but you can feel the adoration they have for one another. You see their relationship with the Professor, their father figure, and witness how much the Professor cares for them -- and the people of their town. Even the "villains," or the goblins you'll fight along your journey, aren't just "the bad guys," because they believe they're doing what's best for goblinkind. Players are treated to a world that feels like a piece of a larger puzzle. This game hooks you with its charming characters, then gives you high-energy, tense gameplay to keep you glued to your screen.
You won't be getting from dungeon to dungeon easily, of course. Every enemy can be dangerous in battle and many are thrown at you at once. You can tailor the game to be an easy hack-and-slash, but the game's level of challenge is what makes it a truly rewarding, breathtaking experience. There's also plenty of loot to be found, and every time you defeat a major enemy, you receive a weapon or set of armor to add to your arsenal which boosts your stats and adds a visual flair to your characters. Speaking of, you can switch between Jenn and Tristan (if you choose to play by yourself) and customize them so, for example, one has a focus on strength while the other is more speed-based. Past the battle sequences, there's a rich life in town where you'll customize Jenn and Tristan's abilities and more. But the story is a true stand-out. It's rare where beat-‘em-ups or action RPGs force you to consider the enemies you're fighting. Even the Dwarvengobben's underlings feel the pains of sadness, disappointment, and loss. This is a game that isn't afraid to tell you that there are real consequences to your actions, and it's a lesson that will stay with you long after it's over. Young Souls is a game with so much depth and personality, it could easily become a franchise bouncing seamlessly between sequels, comics, and even beyond.
Talk to Your Kids About ...
Families can talk about the consequences of a major conflict between groups, a prominent theme of Young Souls. How many major conflicts in human history can you identify? If you were in charge, what are some decisions you could make that would prevent tensions from rising to a point of no return that could lead to warfare? Is it better to try and empathize with both (or all) sides of a conflict and reaching a reasonable compromise? Why or why not?
Are video games capable of educating younger audiences about serious subject matters? Can video games give such topics the depth and thoughtfulness they deserve? What video games can you think of that have tried to deliver deep stories? Did they succeed? Why or why not? What can the medium do better to create great stories? Or should video games only strive to be good games without deeper themes or messages?
Game Details
- Platforms : Nintendo Switch , Xbox One , PlayStation 4 , Google Stadia , Windows
- Pricing structure : Paid ($24.99)
- Available online? : Available online
- Publisher : The Arcade Crew
- Release date : March 10, 2022
- Genre : Action/Adventure
- Topics : Fantasy ( Magic ) , Adventures , Family Stories ( Siblings )
- ESRB rating :
- Award : Common Sense Selection
- Last updated : September 29, 2025
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