Parents' Guide to Zombotron

Game Mac , Windows 2019
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Common Sense Media Review

David Chapman By David Chapman , based on child development research. How do we rate?

age 14+

Bloody sci-fi shooter is visually slick with clunky play.

Parents Need to Know

Why Age 14+?

Any Positive Content?

Parent and Kid Reviews

What's It About?

ZOMBOTRON isn't a game about stealth or subtlety. No, Zombotron is a game about big guns, bigger explosions, and taking out anything that moves in the most spectacular ways imaginable. Players take on the role of the (not-so) infamous intergalactic mercenary, Blaze Rush, a man always on the lookout for his next big payday. After picking up a distress beacon from the surface of a strange planet, Blaze swoops in thinking he's about to write his own check. But instead of a treasure trove of plunder and grateful refugees, Blaze stumbles across an ancient crash site, filled with a host of different hostile alien races eager to attack anything that moves ... including each other. Arming himself with an arsenal of weaponry, Blaze brings his own brand of deadly diplomacy to these creatures, negotiating with the barrel of his guns. It'll take keen aim, quick reflexes, and lots of carnage to survive long enough to discover the secrets lying deep below the planet's surface. Have you got what it takes to bring Blaze back alive?

Is It Any Good?

Our review:
Parents say : Not yet rated
Kids say : Not yet rated

When you ask if a person enjoyed something -- game, movie, concert, or whatnot -- it's usually not a good sign when the response starts with "Well, it looked good." With that in mind, if there's one thing that can be said about Zombotron, the indie side-scrolling shooter based on a series of Flash-based games ... well, it looks good. From a visual standpoint, Zombotron is absolutely gorgeous, if not occasionally bloody. The art style is colorful and detailed, with a lot of intricate little nuances that can easily be overlooked. It makes for an excellent atmospheric setting that you're eager to see more of. Unfortunately, the same can't be said for the gameplay.

Right off the bat, Zombotron's controls feel sluggish and clunky. Moving around looks and feels more like you're playing a marionette puppet, strings and all. Some awkwardness can be fixed by making some adjustments to the default settings, but the improvement is minor at best. Technical glitches plague the game as well. Characters will get stuck on the environment, items will tumble through the floor, and taking damage from falling can be lethal one minute and nonexistent the next. Oftentimes, it feels like the game's most powerful enemy is itself. This frustration is only amplified when you realize that dying means losing a substantial amount of progress, as well as access to any weapons or gear you might have picked up since the last checkpoint. It makes Zombotron a rough grind that, at its best, feels like it's always taking one step forward and two steps back.

Talk to Your Kids About ...

  • Families can talk about violence in video games. Is the impact of the violence in Zombotron, while bloody and full of carnage, affected by the fact that you're destroying hostile alien creatures? Would the violence be intensified if you were attacking humans instead?

  • What are some of the ways that games are designed to provide a challenge to the player? What are some ways that glitches or other problems with game design can make a game more frustrating than intended?

Game Details

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