Parents' Guide to Alpha Rift

Movie PG-13 2021 95 minutes
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Common Sense Media Review

Tara McNamara By Tara McNamara , based on child development research. How do we rate?

age 14+

Mean, cheesy modern knight's tale has profanity, violence.

Parents Need to Know

Why Age 14+?

Any Positive Content?

Parent and Kid Reviews

age 17+

Based on 1 parent review

What's the Story?

Nolan Parthmore (Aaron Dalla Villa) owns a board game shop, where he shares his love of fantasy tabletop games with his customers and co-workers. When an evil demon escapes into the present day, Nolan learns not only that the mythology of his favorite game is true, but also that his father was a key figure in the lore. Donning a magical helmet, Nolan becomes a modern-day knight who must return the supernatural spirit back into the ALPHA RIFT.

Is It Any Good?

Our review:
Parents say ( 1 ):
Kids say : Not yet rated

While many kids pretend to be knights wielding swords against imaginary dragons, the folks at Medieval Times tell a better story than this awful, offensive waste of time. Fantasy games often have complicated setups, and the one at the heart of this story is no exception: Through the ages, noblemen with four magical helmets have kept a supernatural evil contained inside the "alpha rift" (which looks kind of like a glowing green Nerf football). The dreadful script seems like something crafted by a couple of smart-alecky, foul-mouthed 15-year-olds. Nolan and his best friend, Gabby (Rachel Nielsen), are always the smartest ones in the room, and they let everyone around them know it. They constantly hurl insults and putdowns at literally every other character, and the movie seems to justify -- even celebrate -- their nasty quips. As Nolan trains to become a knight, there's no comeuppance or lesson learned in this area, no way to show that creating an atmosphere of incivility is the opposite of the Code of Chivalry associated with knights of yore.

The movie's action sequences are cheesy and brutal. It's kind of like how kids play, except a kid "stabbing" a friend with an imaginary sword in their room comes off very differently than watching a menacing villain plunge an ax into his minion on a screen. And no teenager is going to endure the movie's special effects, which would've been considered bad in 1982. Other than Lance Henrikson (why are you in this, buddy?), everything and everyone in the film is at their worst. And then the filmmakers have the audacity to end it in a way that sets up another movie. A sequel? Surely you joust.

Talk to Your Kids About ...

  • Families can talk about their beliefs regarding destiny. How does Alpha Rift show destiny as being optional? Do you agree?

  • How does the violence in this film compare with that in other fantasy films you've seen? How did it make you feel? Why is that important?

  • Is the way the two lead characters hurl insults funny? When you see young people talking a certain way in a movie, are you more likely to use those words and attitudes in your own interactions?

Movie Details

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