Parents' Guide to Grand Theft Hamlet

Movie R 2025 89 minutes
Three avatars stand within a computer game world, one on top of a car holding a skull, on the poster for Grand Theft Hamlet

Common Sense Media Review

Kat Halstead By Kat Halstead , based on child development research. How do we rate?

age 15+

Unique lockdown docu will inspire; video game violence.

Parents Need to Know

Why Age 15+?

Any Positive Content?

Parent and Kid Reviews

age 17+

Based on 1 parent review

What's the Story?

In GRAND THEFT HAMLET, two actor friends—Sam Crane and Mark Oosterveen—struggle with unemployment during lockdown and turn to the virtual world of Grand Theft Auto to find connection and purpose in life. When they stumble across an abandoned theater space in the game, they decide to do the only thing they know: put on a show. With the help of Sam's filmmaker wife, Pinny Grylls, they start auditioning avatars from around the world for the first ever full-length production of Shakespeare's Hamlet performed within a computer game. On top of the usual production hiccups and through random trolls shooting cast members, police chases, and major location accidents, the show must go on.

Is It Any Good?

Our review:
Parents say ( 1 ):
Kids say : Not yet rated

A unique premise that no doubt sounds ridiculous to most, this documentary is the wildly innovative, hilariously bizarre, and cathartically warm lockdown offering that none of us knew we needed. Presented entirely via in-game visuals, Grand Theft Hamlet brings together two out-of-work actors with an array of weird and wonderful GTA avatars—one a green reptilian alien with a penchant for thrusting—and pulls us into a seemingly doomed mission to put on the first ever full-length Shakespeare play within the confines of a video game. Straight away, the characters and the project are easy to root for. The sense of connection and camaraderie among friends and strangers, all trying to navigate their own COVID-19 pandemic-related circumstances, is nothing short of joyous. Sam and Mark form a likable central duo, attempting to find purpose and maintain their creativity when all other doors are closed. Most of the 90-minute run time is spent in a place of pure chaos: Rehearsals are interrupted when outsiders show up and shoot or explode the whole cast, soliloquies are performed in rundown neighborhoods, and avatars meticulously adjust their awkward stances to face the right direction, only to be gunned down by a passer-by. There are plenty of interesting parallels: The GTA world reflects Hamlet's own violent surroundings; the isolation of lockdown, his increasingly melancholy state. But the movie doesn't force the connections. Ironically, it's a very human story. There's a familiar sense of futility, but humor and resilience can be found in that despair. The duo can't give up—they need this—and audiences will be glad they stuck with it to the bitter end.

Talk to Your Kids About ...

  • Families can talk about Grand Theft Hamlet being filmed entirely within a video game. How did it feel to watch characters as avatars on-screen in a film? Did it make a difference in terms of how close you felt to the story or characters?

  • The characters showed perseverance, teamwork, empathy, and curiosity. How did these character strengths show up in the documentary and how did they influence the story? Why is it important to show these characteristics in real life? Can you think of times any of them have had a positive impact in your own world?

  • Were you familiar with the world of Grand Theft Auto before the film? How did the established hyper violence of the game's world affect expectations within the film? How did you feel when characters were injured or killed? Does exposure to violent media desensitize kids to violence?

  • Discuss the strong language used in the film. Did it seem necessary, or excessive? What did it contribute to the movie?

Movie Details

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Three avatars stand within a computer game world, one on top of a car holding a skull, on the poster for Grand Theft Hamlet

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