Parents need to know that in Lego DC Comics Justice League: Gotham City Breakout it's business as usual for Batman, Superman, and the team that never quits. Characters fall, explode, and are held captive, upended, crushed, corrupted, bonked, and threatened with destruction, all while villains cackle maliciously. Separated for most of this 73-minute "feature," Batman and Superman each take on an assortment of old standbys (the Penguin, the Joker, Bane, Poison Ivy). In addition, new characters with very distinctive personal traits are introduced (Madame Mantis, the Trogowog Prince). Then there's the matter of some stunning new weaponry and wizardry to deal with, such as he Forbidden Move, a karate blow that could change the face of the planet, a Hot Tub of Horror, and the Psyche Stone, guaranteed to pry into one's mind. And the jokes just keep on coming, both cultural (for the mature kids and grown-ups) and silly (for the rest of us). Plenty of direct messages leaven the mayhem, including important notions about bravery, redemption, and righteousness. Lego/DC Comics/Warner Bros. and all their licensees continue to thrive from this cross-promotional windfall. Because of the cartoon mayhem, this new entry is only for kids who are comfortable with real versus comic book action.