Mickey Mouse Clubhouse: Around the Clubhouse World

Movie review by
Renee Schonfeld, Common Sense Media
Mickey Mouse Clubhouse: Around the Clubhouse World Movie Poster Image
Fun, interactive feature focuses on travel, other cultures.
  • NR
  • 2014
  • 126 minutes

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A lot or a little?

The parents' guide to what's in this movie.

Educational Value

Interactive DVD presents some simple terms (i.e., telescope, gears, dinosaurs, Mars), and reinforces early learning principles: counting, shapes, colors, and using "tools." Each of the five episodes emphasizes problem-solving techniques. The main feature introduces children to the concept of other places, specifically France, Italy, Egypt, and China.

Positive Messages

Promotes friendship, working together, problem-solving, and concern for others' safety. Comments upon and shows the value of seeing and appreciating new places: "You'll see what a wonderful world it can be." 

Positive Role Models & Representations

Characters are portrayed as generous, enthusiastic, willing to share, caring, and accepting of individual differences. They are resourceful as they work together to find answers to problems that arise.

Violence & Scariness
Sexy Stuff
Language
Consumerism

Part of the vast Disney franchise. No hard-sell advertising here, but reinforces kids' interest in the characters, TV shows, etc.

Drinking, Drugs & Smoking

What parents need to know

Parents need to know that the Around the Clubhouse World DVD includes one new 25-minute Mickey Mouse Clubhouse adventure and four 25-minute episodes shown previously on the Mickey Mouse Clubhouse television series. The main feature introduces very young kids to the concept of travel in a simple, easy-to-follow fashion. The popular characters visit interesting countries, with brief looks at the different cultures and landmarks (France, Italy, Egypt, and China). All the tales are filled with well-integrated instructional moments that encourage audience participation. All the familiar interactive Clubhouse elements are intact: music, Mouseketools, Hot Dog Dance, Silly Switch, etc. No villainy in any of these tales -- the drama comes from figuring out how best to solve the problems that arise (i.e., getting to the other side of The Great Wall of China, a broken Handy Dandy Machine, etc.). 

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What's the story?

The Clubhouse gang travels to distant places in MICKEY MOUSE CLUBHOUSE: AROUND THE CLUBHOUSE WORLD. The feature finds them with problems to solve: at the Eiffel Tower (when Donald's beret flies to the top of the tower), in Venice, Italy (when Goofy's gondola drifts from the shore), by a Great Pyramid in Egypt, when they meet up with "Pharoah Pete," and at the Great Wall of China (when they need to get to the other side). They use their Mouseketools, lots of teamwork, and good sense to accomplish their goals. The four additional episodes include "Donald & The Beanstalk" (2006) -- Donald has traded Boo-Boo Chicken for some magic beans and wants to get his pet back, "Goofy on Mars" (2006) -- Goofy blasts off to Mars in a spaceship and then can't get back, "Mickey's Handy Helpers (2008) -- Mickey finds that their precious Handy Dandy Machine has stopped working, and "Pluto's Dinosaur Romp" (2010) -- Professor Ludwig Van Drake's Time Machine accidentally sends the Clubhouse Bouncy Ball back to the dinosaur era.

Is it any good?

Over two hours of familiar, likeable characters and music with very mild suspense, no conflict, and lots of interactive play. There's a heavy emphasis on teamwork, easy problem-solving, and characters who truly protect and care for one another. The lessons (colors, shapes, counting, introduction of new terms and, in the first story, the concept of travel) are all delivered in a gentle, simple way. Recommended for very young viewers and family members who enjoy sharing these moments. 

Talk to your kids about ...

  • Families can talk about the amazing landmarks in Around the Clubhouse World. Do you have any landmarks (or famous places) in your city? What is your favorite place to visit?

  • Use a book, a magazine, or a computer to find a real picture of one of the special things you saw -- the Eiffel Tower, a gondola, The Great Wall of China, or a pyramid. Or, draw your own picture.

  • Donald, Mickey, Minnie, Pluto, and the others are all good friends. What makes a good friend?

Movie details

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