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Parents' Guide to

Scooby-Doo and the Cyber Chase

By Renee Schonfeld, Common Sense Media Reviewer

age 7+

The gang's trapped in a video game; peril, cartoon violence.

Movie NR 2001 73 minutes
Scooby-Doo and the Cyber Chase Poster Image

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A routine Scooby adventure, at least until the heroes meet up with their virtual alter egos in cyber space and are bombarded with a profusion of monsters from past, present, and future. There's some fun to be had when Shaggy meets Shaggy, Velma meets Velma, et al in Scooby-Doo and the Cyber Chase. But, as often happens in stories like this one, the cartoon action seems endless. Ten levels of adventure is a bit much, even if some of them flash by in an instant. And the few truncated battles are to make room for the "final level" -- the climactic set piece set in a carnival/amusement park that goes on, and on, and on. Released in 2001, the filmmakers have since had the good sense to make the stories shorter. Fine for fans of the franchise, but too much cartoon jeopardy for little kids.

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