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A Lot or a Little?
What you will—and won't—find in this movie.
Meant to entertain rather than educate. Brief introductions/facts about dinosaurs, Roman gladiators.
Good defeats evil. Teamwork is an important part of working toward goals.
Positive Role Models
Scooby gang (male and female) uses usual determination and smarts to defeat another monster and solve a mystery. Some ethnic diversity amongst background characters.
Violence & Scariness
Cartoon action, mild suspense, and, at times, spooky music throughout: multiple monsters and menacing creatures roar, cackle, and attack. There are: falls, explosions, battles, threats to the world, lasers, wild rides. The Scooby gang faces off against a T-Rex, a phantom, a shark, dragon, and scientific phenomena.
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Products & Purchases
In addition to the usual cross-promotion for all things Scooby-Doo (TV, movies, merchandise), there is a strong tie in to the Scooby-Doo and the Cyber Chase video games.
Parents Need to Know
Parents need to know that Scooby-Doo and the Cyber Chase is standard Scooby-Doo! fare, a DVD released in 2001 with all the regular members of Mystery, Inc. There's plenty of cartoon action (battles, lasers, monsters, wild rides, explosions, and one central evil, cackling villain). What sets this tale apart from the multitude of others is the gang's interaction with an alternate set of Mystery, Inc. players in the story -- doppelgangers of each one of the heroes -- when Scooby and company are transported into the Scooby-Doo Cyber Chase video game. This results in an effective cross-promotional marketing strategy for both products. Though comic in nature, this movie isn't appropriate for very young or sensitive kids who aren't yet accustomed to real versus pretend violence. To stay in the loop on more movies like this, you can sign up for weekly Family Movie Night emails.
Is It Any Good?
A routine Scooby adventure, at least until the heroes meet up with their virtual alter egos in cyber space and are bombarded with a profusion of monsters from past, present, and future. There's some fun to be had when Shaggy meets Shaggy, Velma meets Velma, et al in Scooby-Doo and the Cyber Chase. But, as often happens in stories like this one, the cartoon action seems endless. Ten levels of adventure is a bit much, even if some of them flash by in an instant. And the few truncated battles are to make room for the "final level" -- the climactic set piece set in a carnival/amusement park that goes on, and on, and on. Released in 2001, the filmmakers have since had the good sense to make the stories shorter. Fine for fans of the franchise, but too much cartoon jeopardy for little kids.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.
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