MatPat's Game Lab

TV review by
Joyce Slaton, Common Sense Media
MatPat's Game Lab TV Poster Image
Deconstructing computer game stunts is fun and educational.

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Kids say

age 11+
Based on 3 reviews

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Positive Messages

Female gamers and people of color are featured on almost every episode, refreshing in the game world, which often skews heavily male and white. A sense of curiosity and excitement permeates many moments of the show. 

Positive Role Models & Representations

Matthew Patrick is a game, cheerful host who treats the gamers who participate on his show with respect; they all look like they're having a great time trying out game stunts. They also cheer each other on ("Confidence!" "Achievement unlocked!") and high-five when they accomplish a move. 


Players perform stunts such as riding ostriches and jumping off precipices and only sometimes use proper safety gear (padded surfaces, head and eye protection). In some stunts, players could be hurt. Some games are violent, with explosions, scary animatronic animals, sword fights, and other fantasy battles. 


Cursing: "goddamn," "dammit." Some questionable language: "jeez," "that sucked."


A particular game is spotlighted on each episode, with the game's name, logo, and publisher and clips from gameplay. Some episodes are inspired by the new release of a game; watching these episodes may inspire nagging from gamers who want the game. The channels of various YouTube gamers are shown along with their names when each is introduced; consulting experts often own businesses that are named as they're introduced. 

Drinking, Drugs & Smoking

What parents need to know

Parents need to know that MatPat's Game Lab is a show on which YouTube gamers try to perform stunts from popular computer games in real life. Parents' primary concern may be safety: Players wear safety gear at times (but not always!), and host MatPat doesn't emphasize that players shouldn't try these moves at home. Some of the stunts could be dangerous, such as walking across a narrow ledge above concrete steps or riding ostriches. Some games featured also have violent and/or horror elements: scary animatronic animals, sword fights, and other fantasy battles. A different game is featured on each episode, with the game's name, logo, and publisher and clips from gameplay shown. Cursing includes "goddamn," "dammit," and some questionable language ("jeez," "that sucked"). The show takes pains to feature female gamers and gamers of color on each episode; they cheer each other on politely; and MatPat ends each show with conclusions about the reality (or lack thereof) of each game, valuable media-literacy lessons for both players and watchers. 

User Reviews

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  • Kids say

There aren't any reviews yet. Be the first to review this title.

Kid, 12 years old May 14, 2020

A fun show that is great for gamers that are ok with a tiny bit of violence and some language.

This is a fun show that puts famous gamers in real life versions of video games from Five Nights at Candy's to For Honor. This show is a hilarious, and cle... Continue reading
Kid, 12 years old July 19, 2018

Clean, fun recreation of games.

Some of the games reviewed are for more mature audiences (containing violence or swearing), hence the higher age rating, still most of the episodes are around 6... Continue reading

What's the story?

YouTuber MatPat (Matthew Patrick) made a name for himself by analyzing computer games using actual math and science; on his YouTube Red show MATPAT'S GAME LAB, he makes the jump into the real world. On each episode, MatPat chooses a different computer game and invites a team of three well-known YouTube gamers to visit an expert on that game's focus: bombs, escaping otherworldly monsters, parkour, and so on. The gamers practice stunts modeled on the game, then are given challenges to accomplish, each illustrated by 3D CGI demos. Each player's attempt is scored, an episode winner receives his or her high-fives, and MatPat takes a moment to evaluate how realistic each game is -- and whether that really matters.

Is it any good?

Even if you don't have your own personal joystick, this MythBusters for the computer-gaming world is a gas -- and sneaks science and media-literacy lessons in, too. Matthew Patrick and his gaming friends are clearly having a great time as they vault over blocks, swing swords, and defuse bombs, and it's infectious, not to mention interesting. Can you really leap between two buildings with a single bound? Wriggle through an air vent? Conduct battles from the back of an ostrich? With help from experts in explosives, parkour, and many other game-friendly disciplines, MatPat and company gamely give it a shot. 

But MatPat's Game Lab rises above Jackass-style stunt-pranks by taking time to analyze two crucial questions: How do the games stack up to reality? And are the gamers as good in real life as they are when they have a controller in their hands? By giving viewers a little to chew on, Patrick proves to be a savvy commentator who makes you feel smarter by watching.

Talk to your kids about ...

  • Families can talk about how the gamers on MatPat's Game Lab show perseverance and courage by trying out stunts they've seen in games. Why are these important character strengths

  • MatPat and his gamer guests sometimes perform stunts that could hurt them. Does that make you nervous? Does the show go far enough to warn viewers not to try the stunts at home? Does that warning even work? 

  • At the end of each episode, MatPat sums up what was learned by trying out a game in real life. Does that enhance your appreciation of playing or detract from it? Do you have to have played a game to enjoy seeing it deconstructed? Should games be realistic, or is it OK with you if it veers toward the fantastic or unrealistic? 

TV details

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