A Lot or a Little?
What you will—and won't—find in this TV show.
The show intends to entertain rather than to educate.
The main characters model courage and determination in their quest to locate legendary warriors to protect their world, but the prevalence of infighting, name-calling, and grudge holding wears at the positive themes. In some cases they are able to let bygones be bygones and unite effectively for a common good, but not in every case. Because the show invites viewers' involvement, the direction of many scenes depends on their preferences and problem-solving strategies.
Positive Role Models
A mixed bag. Some characters like Petra are motivated by altruism and the ultimate goal of peace in the overworld. Others take a more selfish stance and are swayed by personal biases more than the common good.
Violence & Scariness
Like in the Minecraft game, this series involves physical exchanges between the characters and those that mean them harm, including zombies, oversized spiders, and gigantic beings that threaten to stomp them. The characters use swords, axes, arrows, and explosions to fend off the monsters, but there's no blood or gore. Perilous predicaments like falling long distances and being trapped by oncoming enemies are common. References to killing and dying are infrequent.
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Name-calling like "losers," "tools," "jerks," "stupid," and "punk." Also substitute language like "f-bomb" (referring to a particular weapon, that is) and "him-freaking-self." "Shut up" is common as well.
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Products & Purchases
The series looks and, thanks to the interactive format, feels a lot like playing Minecraft video games.
Parents Need to Know
Parents need to know that Minecraft: Story Mode is an interactive TV series that lets viewers use a remote or computer control to make decisions for the characters in the story inspired by the Minecraft: Story Mode game. As such, it's less hands-on than the Minecraft games themselves (you're not in charge of building or strategy, just the direction of dialogue and some of the characters' choices) but a novel format for traditional TV. Kids who haven't played Minecraft offerings might be compelled to want to after immersing themselves in this blocky universe from a merchandise-heavy franchise. Violence is a mild concern; it's frequent and poses some worry for the characters in the oversized monsters they face, but there's no blood or gore. The show's language should also be considered if your kids tend to repeat what they hear, as the characters call each other names like "losers" and "jerks," and there are suggestive terms ("freaking" and "f-bomb," referring to a weapon) in the mix as well.
Is It Any Good?
This show's unique format bridges traditional entertainment and interactive play that Minecraft fans are used to. You at home can't control the characters' movements or builds like in the game, but you can make decisions that alter what they say and where they go. When they're on a quest and have a series of locations to check, you get to select where to send them first. When one character poses a question to another (Would you rather face zombie-size chickens or chicken-size zombies?), you are the one to make that call. It's much like a Choose-Your-Own-Adventure book brought to the screen.
Minecraft: Story Mode may struggle to find a target audience. It's an obvious draw for established fans, but they have to get used to relinquishing control they're used to having in the game for it to be a winner with this group. On the other hand, viewers who aren't Minecraft junkies might find the pixelated animation, constant background soundtrack, and assuming gaming jargon (Overworld? Nether? Wither storms?) somewhat off-putting for a TV show. In either case, though, this series feels more like a marketing tool for the Minecraft brand than anything. If your kids want to watch, keep in mind that it's better for older kids and tweens than it is for younger kids because of language and a fair amount of violent clashes between the characters.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.
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