A Lot or a Little?
What you will—and won't—find in this TV show.
The show intends to entertain rather than to educate, but the characters show good sportsmanship in victory and in defeat, so there are some positive messages about healthy competition.
The show highlights the positive aspects of competition, showing the participants having fun and working as a team as they face off in a series of games. There's no sense of greed or ill will among the contestants, and the guest stars even alternate between the teams to keep things fair.
Positive Role Models
The young contestants always stay positive, even when things don’t go their way, and they applaud their opponents' successes even in their own defeat.
Products & Purchases
Prizes from familiar brands such as Nintendo, GameStop, and Urban Outfitters mean multiple opportunities for product placement in each show. As guest celebrities are introduced, the Disney shows that made them stars get mention as well.
Parents Need to Know
Parents need to know that Win, Lose or Draw -- Disney's version of the classic '80s game show of the same name -- pits teams of kids and celebrity guests against each other in a series of high-tech, high-energy drawing challenges. Most games incorporate some physical test as well, keeping the kids moving as they're drawing clues for their teammates to guess, and the host's verbal hints increase the chances of the kids answering correctly. The fact that guest celebs such as Dove Cameron and Jake Short drop by to play is bound to draw in kids who know and love them from their work on popular Disney shows. All the players show good sportsmanship in victory and in defeat, lending good reminders about fair play. It's easy to play along from home since the answers aren't shown on the screen, making this a fun pick for family viewing.
Is It Any Good?
This isn't your grandmother's Win, Lose or Draw, that's for sure. There's no uncapping of markers or flipping of pages on a giant drawing pad or other such outdated nonsense in this highly evolved game show. Here the tools are the players' fingers on oversize touchscreens, with flashy graphics and even remote "magic wands" that translate what the kids draw in the air to a screen behind them for their teammates to see. In other words, it's right on par with the high-tech world of games and gadgets your kids are accustomed to.
But perhaps the best change in this updated version is its incorporation of activities into the games, all of which challenge the players physically in some way. When it's their team's turn to play, these kids are racing to swap places, rocking on a balance board while they draw clues, and even drawing using only their heads. Not only does it make the show more fun (and often more comical) to watch, it also illustrates how easy it is to incorporate physical activity into everyday activities including family game time.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.