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80 Days

App review by
Christy Matte, Common Sense Media
80 Days App Poster Image
Unique adventure tale is cool, can be a bit hard to follow.

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A lot or a little?

The parents' guide to what's in this app.

Educational Value

Kids can practice budgeting, time management, and decision making. They may also build geographic awareness.

Ease of Play

Navigation is easy, but there's no tutorial. This is one you figure out as you go.

Violence

Occasional appearance of weapons, as well as crimes like kidnapping, mugging, piracy, etc. Descriptions are brief and non-graphic. Some moments of peril.

Sex

Mentions of harems, dressing boys up as women (with implied expectations of sexual behavior), mild romance. 

Language

While there's little outright cursing, there are regular verbal put-downs, including some racial/ethnic slurs that would have been typical for the time period. 

Consumerism

Purchasing and selling for a profit is a game strategy. Buying tickets, bribing people, and doing odd jobs to make money are common.

Drinking, Drugs & Smoking

The characters regularly engage in legal use of tobacco and alcohol, including some incidents with inebriation. Occasional use of illegal substances occurs, although sometimes under duress.

What parents need to know

Parents needs to know that 80 Days is a choose-your-own-adventure style story based loosely on the classic Around the World in 80 Days by Jules Verne. It is intended for older kids and adults. Themes are consistent with what you'd experience traveling the world in the late 1800's. They vary based on the choices made in the story, but could include kidnapping, harems, use of illicit drugs, piracy, theft, ethnic slurs, smoking, drinking, etc. Note: There was no privacy policy available at the time of review.

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What's it about?

80 DAYS places kids in the role of Frenchman Passepartout, valet to the eccentric Phileas Fogg as he attempts to travel around the world in 80 days in the late 1800's. The content is very loosely based on the book Around the World in 80 Days by Jules Verne. Kids must discover travel routes, choose the method of transportation (weighing out the cost, the length of the journey, and the health affects on their boss), buy and sell various trinkets to make travel easier and to bring in extra money, and take care of Fogg. They'll meet cadre of odd characters, have some adventures, and maybe uncover some mysteries along the way. There's no tutorial, so kids will have to figure out what's going on through trial and error. If they make it back in time, they'll win the infamous bet. If not...

Is it any good?

Kids who enjoy a bit of adventure, a lot of reading, and figuring things out on their own will thoroughly enjoy this text-based experience. 80 Days is creative and unique and certainly worth taking a look at. The choose-your-own adventure aspect is a clever way to engage kids in a story. However, it can result in some choppy storylines. And the rough nature of international travel of the time is loosely reflected in this tale, making it less appropriate for younger kids. Many kids will struggle with the reading level, but they can generally understand what's going on, even if they miss the finer points. So, while it's not perfect, 80 Days brings something new and interesting to the table, and has some replayability for kids who want to know where the other paths lead.

Talk to your kids about ...

  • Families can talk about travel in real life and in the 80 Days app. What are the benefits of traveling around the world? What are some of the challenges? If you were going to travel, where would you want to go? How would you want to get there?

  • Talk about choices. Why did you make some of the choices you did while playing? How do you usually make decisions?

  • How do you like this app in comparison with other apps you could play? As you balance your time on- and offscreen, would this be an app you'd choose to use? Why or why not?

App details

Themes & Topics

Browse titles with similar subject matter.

For kids who love simulations and geography

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