Parents' Guide to BTS World

BTS World Poster Image

Common Sense Media Review

David Chapman By David Chapman , based on child development research. How do we rate?

age 14+

Interactive adventure is little more than K-pop fan service.

Parents Need to Know

Why Age 14+?

Any Positive Content?

Parent and Kid Reviews

age 7+

Based on 1 parent review

age 9+

Based on 13 kid reviews

Kids say this app is generally perceived as fun and harmless, often enjoyed for its storytelling and character collection elements, though some users criticize its repetitive gameplay and the in-app purchases. While many defend it against claims of inappropriate content, there are mixed feelings regarding its mechanics and the presence of mild romantic innuendos.

  • fun gameplay
  • harmless content
  • repetitive elements
  • mixed reviews
  • in-app purchases
Summarized with AI

Privacy Rating Warning

  • Personal information is sold or rented to third parties.
  • Personal information is shared for third-party marketing.
  • Personalised advertising is displayed.
  • Data are collected by third-parties for their own purposes.
  • User's information is used to track and target advertisements on other third-party websites or services.
  • Data profiles are created and used for personalised advertisements.

What's It About?

BTS WORLD answers a question that fans may be wondering: The K-pop boy band BTS might be a global phenomenon now, but how did the seven band members come together in the first place? Here, you not only learn the story behind the band's formation, but you take an active role in it. After winning a ticket to a BTS concert, things take a turn when you somehow wind up back in 2012, a full year BEFORE the band debuted. As a new, young manager for Big Hit Entertainment, it's up to you to find the BTS members and convince them to work together, setting history back on course. Can you get the boys together and help them bond as a band and as friends? You'll collect exclusive BTS motion cards as you play through the game's story. Then, you'll discover an alternate course of events in Another Story, with each BTS member living out their personal goals and dreams in a world where BTS was never formed.

Is It Any Good?

Our review:
Parents say ( 1 ):
Kids say ( 13 ):

Odds are pretty good that if you're reading this, you're either asking "What the heck is 'BTS'?" or you're a card-carrying member of the fandom known as the BTS Army. For those not in the know, BTS is the name of the seven-member-strong Korean pop music (or "K-pop") boy band that has exploded into a global phenomenon, and BTS World cashes in on that popularity by taking players on a fan service-fueled time travel/alternate history "adventure" that's less a game and more an interactive infomercial for the band. Aside from the constant in-your-face promotion of all things BTS, there's even an exclusive music track the band put together solely to promote the game.

The story, such as it is, is a hokey mess packed with live-action video calls, messaging screens, and dialogue that all comes off as if it's been written by a love-struck teenager. Throughout the game, the band members awkwardly and passively flirt with the player, saying how much they missed having seen her and wanting to show off for her attention. There are bits of innuendo, and the player is often portrayed as swooning over the band. Even the collectible cards include live-action motion shots, complete with fake wind and poses that look like they've been ripped from cheesy romance novels. What's worse is that collecting these cards is a necessity to advance the story, meaning you'll either need to stop everything and grind for better versions of the BTS cards, or pay real money in the shop to get what you need to keep the story moving. It's blatant and unabashed commercialism at its worst. The simple fact is, if you're not already a die-hard BTS fan, there's little to nothing that BTS World has to offer.

Talk to Your Kids About ...

  • Families can talk about marketing in games. What are some ways that brands make use of games to reach their audience? How does the interactive nature of gaming help to draw in and keep the attention of fans?

  • What is it that makes something "trendy"? How have groups like BTS managed to build a fandom that crosses cultural and language barriers?

App Details

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