Card Wars - Adventure Time

App review by
Chris Morris, Common Sense Media
Card Wars - Adventure Time App Poster Image
Good card game limits itself unnecessarily with purchases.

Parents say

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Kids say

age 10+
Based on 2 reviews

A lot or a little?

The parents' guide to what's in this app.

Ease of Play

The game warns you up front that it's complicated -- and that's no joke. There's a lot to learn, and it's easy to lose sight of the subtleties, even if the main game is fairly easy to grasp after a few turns. 

Violence

With attacks that result in cranial hemorrhaging and brutal headbutts, it's a violent game, but there's nothing graphic shown, and all the violence is cartoonish. 

Sex
Language

Occasional use of phrases such as "suck it."

Consumerism

The app is tied to (and promotes) the popular Cartoon Network series. It also uses an energy system that strongly promotes the use of in-app purchases (from $1 to $30). 

Drinking, Drugs & Smoking

What parents need to know

Parents need to know that Card Wars - Adventure Time is a real-world app version of the customizable card game often shown in the Adventure Time cartoon series on Cartoon Network. It features some cartoon violence and uses an "energy" system, limiting how long players can play in one sitting. Once that limit is hit, they must wait for the system to recharge or pay to continue. The game's currency (which also can be purchased with real-world dollars) can be used for other purposes, too, such as expanding card storage. Kids can play in various languages.

User Reviews

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  • Kids say

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Kid, 8 years old November 18, 2014

Card wars

You should get this because you can
Kid, 9 years old November 18, 2014

Adventure Time Card Wars

Card Wars has been on for a while, but so far it’s good, with all of graphics like how the humans look. The character inspires it. You can play two Player so yo... Continue reading

What's it about?

Players use cards to summon creatures to fight for them, attempting to reduce their AI opponent's health to zero. First, you lay down terrain across four tracks, which can range from cornfields to swamps. Those lands determine which creatures you can summon (making card choice when building a deck a strategic part of the game). Each card costs magic to cast, as does using "Floop" power. As players win battles, they earn new cards and can combine cards to create new bonuses or creatures.

Is it any good?

The fact that CARD WARS - ADVENTURE TIME exists at all is a testament to the collective fan base of the Cartoon Network show. It's a fictional game that has come to life -- and, frankly, it's a pretty good one, if a bit overcomplicated. The game does tend to go out of its way to be challenging and live up to its television legacy. 

Where it really stumbles, though, is in its energy system, which prevents fans from playing for long stretches. The game sells at a premium price, so forcing players to wait or pay extra to enjoy it without time restrictions reeks of greed. Paying for cards is less of a concern, since that's at the heart of the CCG movement, but for time? Not at this cost. 

Talk to your kids about ...

  • Families can talk about the differences between this game and real-world collectible card games (CCGs). 

  • Ask kids their thoughts on how fictional happenings on TV sometimes become real. Does Card Wars translate well into a real game?

App details

For kids who love card games and strategy

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