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Parents' Guide to


By Erin Brereton, Common Sense Media Reviewer

age 10+

Interesting concept that ultimately lacks direction.

Opening screen.

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Some of this RPG's (role-playing game) creative touches suggest it has potential, but the large amount of details and lack of clear instructions makes it an unsteady playing experience. Kids who are into mythical creatures and environments should enjoy the opportunity to be a beast in ChimeraLand and explore the snowy tundra, grassy meadows, and other areas in the fictional, prehistoric-esque world. They have short-term tasks to work on, such as setting up a camp or gathering resources like wood, which involves using a skill that can be upgraded over time. They periodically craft items and summon different types of pets, including mountable ones that serve as a source of transportation. Kids' moves are somewhat limited, but generally, getting around is fairly easy. The game also has a few noteworthy style elements, such as the large red heart that pops up over your horse if you repeatedly tap on a button to pat him. But it also has some drawbacks.

The small font makes words difficult to read, and the game functionality can be a bit glitchy. Buttons for some commands, such as getting back on your horse after dismounting, can appear behind other visual elements. With so many items displayed on a small screen, just clicking on the correct one can be challenging. At times, kids get some guidance, but often, their next move may be unclear. The game involves an almost dizzying amount of components, ranging from teleporting to equipment reforging and fighting pets, but many aren't clearly explained initially, if at all. Some can't be accessed until you've reached certain milestones, so kids may find themselves clicking around aimlessly, trying to figure out what to do. Slow loading speeds also ruin game momentum. Between the wait times, general confusion about how to play, and uncertainty surrounding what your overall goals are, kids may not bother to thoroughly explore ChimeraLand -- or even hang around in it long enough to make it through their first battle.

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