A Lot or a Little?
What you will—and won't—find in this app.
Ease of Play
A tutorial runs kids through the basic gameplay, but there's a lot to figure out, without much additional help.
Violence & Scariness
Attacks are a major focus, and portions also mention poison and other weapons. No blood or gore is shown.
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Products & Purchases
Kids will see frequent plugs to buy things.
Parents Need to Know
Parents need to know that Clash of Beasts: Tower Defense is a strategy game for iOS and Android devices. The gameplay involves fairly frequent violence -- including shooting fire at things to burn them, destroying towns, and allusions to other weapons, although there isn't blood or gore shown. A prior conflict is alluded to early in the story, but without much more background information, the attacks can feel somewhat unprovoked. An attack ends when their available beasts are killed, or they've completely annihilated their target. The gameplay involves a number of aspects, including building and enhancing things, attacks, and obtaining and managing a collection of beasts. Kids may feel the varied amount of elements is at least initially overwhelming. They'll get some instruction, and a few items, such as types of currency, have explanatory descriptions that pop up when you click on them. There's no FAQ, online resources, or other static information, though, if they have questions. But there are plenty of things for sale. From avatars to in-app currency packages and special passes, kids will see ads for additional items, and a shop within the app lists numerous things they can buy. Some, like the Beastmaster Pass, almost seem like a prize they're being given for playing -- except it costs real-world cash.
Is It Any Good?
In an uncommon twist, kids aren't fighting monsters -- they are the monster, which adds almost too many elements to manage, yet can feel repetitive at times. Kids get a brisk initial introduction to the various aspects of Clash of Beasts: Tower Defense, which revolve around building up their home base and directing a monster to attack enemy lands. -- which is what they'll spend a good portion of the game doing. Kids can select which creature they'd like to use, and can swap it out for another one mid-attack. Generally, the structure is the same, with the monster advancing toward an area that looks like a town, trying to destroy things shooting at him from either side. The various creatures' attack style differs somewhat. Kids tap and hold their finger down on the screen to target objects with some beasts, while others require you to tap twice to shoot fire. Kids can also select from a few special moves, such as invoking a meteor storm. But the visual effects generally feel the same, so the battles don't always feel super energetic or challenging.
The screen design can pose some issues -- there's a lot to look at, including numerous small icons, which require you to click them more than once for anything to happen. The game also starts pushing kids to buy things fairly early, with pop-up ads for special avatar packages and encouragement to sign up for a free three-day trial of a Beastmaster Pass. Due to how much some actions cost, in-app currency packages, can also quickly become an attractive option. Kids technically don't have to buy anything -- they can keep trying to conquer enemy bases for quite some time without significant pauses or delays. But because the attacks are arguably the most dynamic part of Clash of Beasts: Tower Defense, they can start to feel a bit routine after not too long. So kids may end up not wanting to invest too much time in that aspect -- or in other parts of the game.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.