Parents' Guide to Clash of Beasts: Tower Defense

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Common Sense Media Review

Erin Brereton By Erin Brereton , based on child development research. How do we rate?

age 10+

Attacks and other aspects look great, but lack big thrills.

Parents Need to Know

Why Age 10+?

Any Positive Content?

Parent and Kid Reviews

What's It About?

Kids collect and breed warrior creatures for attacks in CLASH OF BEASTS: TOWER DEFENSE. Set in a mythical world, kids play a mercenary. Their main objectives are to fortify their home base via tower placement, strengthen their defensive capabilities through actions like training monsters, and attack. By tapping on the screen different ways, kids control the fire beasts emit as they try to surpass obstacles and burn down enemy locations. They can use a second beast if the first is defeated -- but will get a better reward for just using one.

Is It Any Good?

Our review:
Parents say : Not yet rated
Kids say : Not yet rated

In an uncommon twist, kids aren't fighting monsters -- they are the monster, which adds almost too many elements to manage, yet can feel repetitive at times. Kids get a brisk initial introduction to the various aspects of Clash of Beasts: Tower Defense, which revolve around building up their home base and directing a monster to attack enemy lands. -- which is what they'll spend a good portion of the game doing. Kids can select which creature they'd like to use, and can swap it out for another one mid-attack. Generally, the structure is the same, with the monster advancing toward an area that looks like a town, trying to destroy things shooting at him from either side. The various creatures' attack style differs somewhat. Kids tap and hold their finger down on the screen to target objects with some beasts, while others require you to tap twice to shoot fire. Kids can also select from a few special moves, such as invoking a meteor storm. But the visual effects generally feel the same, so the battles don't always feel super energetic or challenging.

The screen design can pose some issues -- there's a lot to look at, including numerous small icons, which require you to click them more than once for anything to happen. The game also starts pushing kids to buy things fairly early, with pop-up ads for special avatar packages and encouragement to sign up for a free three-day trial of a Beastmaster Pass. Due to how much some actions cost, in-app currency packages, can also quickly become an attractive option. Kids technically don't have to buy anything -- they can keep trying to conquer enemy bases for quite some time without significant pauses or delays. But because the attacks are arguably the most dynamic part of Clash of Beasts: Tower Defense, they can start to feel a bit routine after not too long. So kids may end up not wanting to invest too much time in that aspect -- or in other parts of the game.

Talk to Your Kids About ...

  • Families can talk about how strategy can be used in Clash of Beasts: Tower Defense. How can kids make an educated guess about which moves would be best in fights?

  • Clash of Beasts: Tower Defense's structure encompasses a number of elements, but how does your child feel when there are multiple tasks to complete that involve different actions and timeframes? What are some techniques you can use to organize what needs to be done -- and ensure everything gets finished?

  • Does it seem like fighting in the game is no big deal? What are some non-violent ways you can resolve disagreements in real life?

App Details

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