Cut the Rope: Time Travel
What parents need to know
Parents Need to Know
Parents need to know that Cut the Rope: Time Travel is a sequel to the charming physics puzzle game that has become one of the most popular mobile games around. Om Nom returns, this time visiting several historical eras, but the game's pretty much the same: Players must cut dangling ropes that hold candy so that it falls into the monster's mouth, while collecting as many bonus stars as possible. There are in-app purchase opportunities, but they're not heavily pushed. Players can share high scores via the Game Center social network, but participation is optional.
What's it about?
Players swipe the screen with their finger to cut dangling ropes that hold candy so that it falls into the mouth of Om Nom, the cute monster that stars in the app -- as well as his historical Doppelganger. Gameplay requires precision and occasionally quick reflexes -- especially since new challenges like balloons, blowers, spikes, trampolines and time stoppers are quickly added to the basic rope-cutting formula. Challenges become harder as the levels progress, but are not too demanding for people who have played before.
Is it any good?
CUT THE ROPE came out of nowhere to charm and entertain app gamers. Cut the Rope: Time Travel is less of a surprise, but no less charming. The game is basically the same, with a few new mechanics added in, but even though several other apps have copied its gameplay formula, Time Travel feels fresh and is eminently enjoyable. Om Nom travels to the Middle Ages, the Renaissance, Ancient Egypt, and more to feed his ancestors.
It's not as challenging as the first, which could be by design and could simply be familiarity with the gameplay, but that's not a bad thing for newcomers -- and the developer's vow to continue to release new levels means veterans will have plenty to keep them busy in the months to come.
Families can talk about...
Use real-world physics objects -- like a cat's cradle -- to show kinetic energy and how objects affect each other.
Connect gameplay to the physics of daily life, such as floating objects vs. heavy ones in water.
|Devices:||iPhone, iPod Touch, iPad, Android, Kindle Fire|
|Subjects:||Science: gravity, motion, physics|
|Skills:||Thinking & Reasoning: logic, prediction, solving puzzles|
|Release date:||April 18, 2013|
|Publisher:||ZeptoLab UK Limited|
|Minimum software requirements:||iOS 4.3 or later; Android varies by device|