A Lot or a Little?
What you will—and won't—find in this app.
Ease of Play
The introduction doesn't explain everything in detail, but hands-on experience can help players figure out what to do.
Violence & Scariness
Monsters die, but no blood or gore is shown.
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Products & Purchases
Players can, but don't have to purchase characters and other items. Some can be bought using currency they've earned by playing.
Parents Need to Know
Parents need to know that Dicey Elementalist is a strategy role-playing game for iOS devices. While diamonds and other currency-related items are sold in an in-app store for $0.99 to $9.99, they're not required to play, and players can earn everything they want through game sessions. Players won't get quickly locked out of the app due to time restraints, and while they'll see ads occasionally, they won't be bombarded with them -- they're shown pretty infrequently. The tutorial players can opt to watch before playing is fairly light -- they may still have questions after watching it -- but they should get the hang of the game after awhile. Additional gameplay elements are also periodically explained as they're introduced. Monsters may die as a result of combat, but no blood or gore's shown as a result.
Is It Any Good?
The game involves rolling dice, but there's a card component, too, and a touch of role playing. Players battle monsters they meet as they walk through rooms of a castle in Dicey Elementalist. In those face-offs, they'll roll to get five symbols. Cards are also shown on the screen that list what moves they can make, such as throwing rocks. They can put cards into play if they have symbols that match up to the dice that have been rolled. Players collect cards for defeating monsters and can build a deck as they progress. The game contains some helpful elements -- cards you can choose from in battles, for instance, are lit up, and you'll be able to see the difficulty levels for the characters they can pick for rounds, such as The Fearless, who's marked as being beginner-friendly. Information about the gameplay basics is also shown before battles start, noting if the round involves standard rules or any variations.
The initial instructions players see when they start to play can be a little confusing. They may struggle to figure out some of the basics at first as a result. The backstory behind the game is also glazed over fairly quickly in the beginning, and a few aspects of the app, like the rewards you get after winning a round, aren't really explained in detail, which can also cause confusion. But the game's overall structure isn't too complicated, so you should be able to pick it up as you play. The battles include some dynamic elements -- monsters wince when hit with an attack, for example, and shrink until they disappear when defeated. The game's card element is another plus. Because players are able to use some strategy in rounds, playing can provide more than just mindless fun. They'll likely find the outcome is not solely up to them, though -- ultimately, at least some of the success in Dicey Elementalist will depend on the luck of the draw, or roll.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.