#Drive
By Erin Brereton,
Common Sense Media Reviewer
Common Sense Media Reviewers
Not the most dynamic driving game, due to iffy controls.

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#Drive
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What’s It About?
Inspired by road- and action-based movies from the 1970s, #DRIVE involves trying to steer around objects. Other cars are often a threat. Kids move theirs by tapping the left or right side of their screen. To brake, they press down on both sides at once. They can unlock new cars and speed through nine locations in the game. But accidentally spinning off the road or hitting a building or other object will end it. Kids also sometimes need to stop to get gas, and they can also gather bottle caps floating over the road to spend on car upgrades.
Is It Any Good?
While the colorful graphics and narrator cracking jokes suggest it'll be a potentially festive experience, technical issues and an abundance of ads make this hard to fully enjoy. Kids cruise down a road in #Drive, as in many endless driver games, trying to avoid cars in their way. Even if the road doesn't seem to be twisting and turning, kids will need to adjust their car to keep it from rolling off the roadway. It isn't hard to crash into buildings, rocks, and other items that are in the way. You seem to be able to hit one or two things, picking up bottle caps that emerge -- but any other contact, or taking an accidental detour to the side of the road, will end the game.
Kids may have some luck in the game's Zen mode, an easier difficulty level which features light traffic and no police. The game controls, though, are an issue. Holding both sides of the screen triggers the car's brakes, although that doesn't always work, and tapping left or ride to move the car in those directions can be a clumsy process. It takes an extremely gentle touch to accurately move the car -- and even careful attempts on a decently sized device screen can send the car careening off the road, into objects, or both. As a result, your games can be very brief -- which is problematic because it's frustrating, and also because that often triggers a lengthy ad, which kids will have to sit through before they can return to playing. The ads start showing up early in the game, and they're frequent, which makes it hard to keep any kind of momentum. You can work to upgrade your car as you play, but if the controls are that sensitive for the basic model, getting a speedier model might make navigating around things even more difficult. Unless kids find they have a significant ability to maneuver the car using the controls -- or are fine with repeated ad-related downtime -- they may want to put #Drive in park.
Talk to Your Kids About ...
Families can talk about safe driving -- and the kind that's done in #Drive. What kinds of things can you do in games that would be too dangerous in real life?
How can #Drive be a starting point to discuss being considerate on and off the roadway? How can you be a respectful pedestrian or driver?
Kids may see fairly frequent ads while playing, but does that make you feel like you're being pressured to buy something? Does it affect how much you enjoy the game?
App Details
- Devices: iPhone, iPod Touch, iPad, Android
- Pricing structure: Free
- Release date: April 29, 2022
- Category: Action Games
- Topics: Cars and Trucks
- Publisher: Pixel Perfect Dude S.A.
- Version: 2.2.56
- Minimum software requirements: Requires iOS 11.0 or later or Android 4.4 and up.
- Last updated: May 16, 2022
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