Figment: Journey Into the Mind

App review by
Erin Brereton, Common Sense Media
Figment: Journey Into the Mind App Poster Image
Striking, intricate trek touches on positive themes.

Parents say

age 18+
Based on 1 review

Kids say

No reviews yetAdd your rating

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A lot or a little?

The parents' guide to what's in this app.

Educational Value

Kids can learn about using deduction, logic, strategy, and other critical thinking skills to figure out what problems exist and how to solve them. The app also offers some reading experience, and kids will sometimes follow directions. They'll need to work independently, take the initiative to explore and find necessary items, and also work toward immediate and longer-term goals. Kids may wish the game included more hints to help out if they get confused about how to continue -- although the app likely offers a better learning experience without them.

Ease of Play

After some initial instruction, the app gives considerable autonomy to figure out what you need to do -- but the navigation is fairly intuitive, and you should be able to keep advancing without major issues.


Violence & Scariness

Players battle monsters with a sword, but the confrontations are fairly quick and and aren't gory.

Sexy Stuff

Players can view a sample of the story for free, but need to purchase the app for the full experience.


Drinking, Drugs & Smoking

In a brief portion of the story, the main character has a drink in what looks like a martini glass -- but you never see him sip it, and the drink isn't identified.


What parents need to know

Parents need to know that Figment: Journey Into the Mind is an adventure game for iOS devices. The game’s general theme, involving mental health and fear, bears a positive message kids -- and parents -- may find beneficial. The vibrant world featured in the app includes a few elements younger kids might find a little scary, such as monsters that emerge from the ground and need to be killed with a sword. There isn't any blood shown, though, when they or the main character perishes -- and he immediately comes back to try again. Players will have to pay a small amount to view the entire story, although they can sample a portion of it for free. There's also the implication that the main character is drinking something from a martini glass, though what the liquid happens to be is never revealed.

User Reviews

  • Parents say
  • Kids say
Adult Written byTori M. August 18, 2021

Simple puzzles and it DOES have bad language

I don't know if the app is different the Nintendo Switch game, but on the Switch this game definitely has language. B*&*ard is used a handful of t... Continue reading

There aren't any reviews yet. Be the first to review this title.

What's it about?

Players overcome obstacles and fight monsters in FIGMENT: JOURNEY INTO THE MIND. Dusty, the mind's voice of courage, travels throughout the surreal world, accompanied by his bird friend Piper, to retrieve the scrapbook a nightmarish creature stole. He collects memories, endorphins, and various functional items. Using strategy and a sword, he must slay monsters that appear to continue, without being attacked so many times he loses energy -- and he'll need to go back and gather endurance neurons before trying again.

Is it any good?

Players walk on elevated lily pads, press buttons to activate outdoor elevators, and interact with numerous other creative, intricate elements in this adventure-based story app. The plot of Figment: Journey Into the Mind involves a character named Dusty on a quest to get his stolen scrapbook back -- and calm the unease that's plagued the mind lately. Players use an on-screen navigational tool to direct Dusty from area to area, as he completes a series of tasks, such as finding a battery to power a walkway made of pencils to extend across two structures. Endorphins, which look like small bubbles, appear after some tasks are completed, which players collect to help improve Dusty's health, shown as a green bar in the corner of the screen. Endurance neurons, green bubbles they'll occasionally find hanging from a tree, can also be knocked down with their sword to enhance their health.  

Although you aren't directly told what to do next, figuring out what you need to do or find isn't too hard. The area you roam in is generally somewhat constrained, which should help avoid any frustratingly long detours. You also don't have to worry about dying frequently, unless you get stuck trying to win one of the battles they'll face against tentacle-like creatures that pop up from the ground. Even if Dusty does die due to his health reserves running out, players don't have to repeat the entire game section -- just the immediate portion they'd played. They won't find many clues, and the dialogue is fairly brief in points, but the stunning design can really reel them in. The detailed graphics make it easy to forget the overarching theme at points -- but there's merit in that, too. If parents can help kids make the connection between stress, endorphins, balance, and other elements of a healthy, calm mind, Figment: Journey Into the Mind will serve as much more than just a visually impressive virtual world-based game.

Talk to your kids about ...

  • Families can talk about using deduction and strategy in Figment: Journey Into the Mind. How can you figure out what to do next without detailed instructions? What steps should they take first?

  • What can you do if you get stuck? Are there ways to solve problems, with and without help from someone else?

App details

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For kids who love adventure

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