What parents need to know
Parents Need to Know
Parents need to know that Geometry Quest is a cute geometry quiz app best suited for third- or fourth-graders but acceptable for older kids as well. The engaging travel theme, cartoonish graphics, help mascot, and passport and star rewards will draw them in. Replaying levels is easy and probably necessary as the questions are sophisticated, but with only seven locations and about 28 revolving questions total in each quiz, replay value is low.
What kids can learn
Thinking & Reasoning
- applying information
- academic development
Engagement, Approach, Support
Questions are mostly grade-appropriate but tend toward too sophisticated. Lack of content will have some kids finishing and moving on rapidly. Help with content -- if kids find it -- is well-worded and thoughtful.
Navigation is simple and clear. Gameplay help is limited but sufficient.
What's it about?
Kids travel across the world from Boston to Sydney taking a quiz at each location. If they miss one question, they lose a passport stamp and get two stars at the end; miss two, they get two stars; lose all three and they have to play again to advance. If they get all answers correct, kids get a passport stamp displayed on the map and three stars. The game over screen gives the number right and wrong and some encouragement. All questions are true or false or multiple choice.
Is it any good?
Geometry Quest offers a limited number of well-presented questions in a cute travel-themed wrapper. The world map, iconic images for each city, zooming airplane, and animated character (sort of an Om Nom look-alike) establish an appealing narrative. Questions are well worded, concise, and usually avoid textbook language: "Do all the sides have to be the same length in a polygon?" If kids miss a question, a small (hardly noticeable) question mark appears next to the character. If kids tap the question mark, the character gives them a useful prompt, usually in the form of a question or information to consider, like, "Should you add or subtract? Draw the diagram on paper and label the lengths." Diagrams could be a tad larger but otherwise they're simple and clear.
Primary downsides are lack of content with only about 28 rotating questions at each of seven locations and narrow age appeal. Cartoonish graphics are perfect for third- or fourth-graders yet content reaches from properties of two-dimensional shapes all the way to the Pythagorean Theorem. On the other hand, kids who are older or more advanced may master the whole caboodle pretty quickly.
Families can talk about...
Relate geometry to real life with your kids: consider the shapes of honeycomb or eggs.
Discuss why circles are not polygons.
Consider the concept of a plane together and try to find examples.