Parents' Guide to Ghostbusters World

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Common Sense Media Review

David Chapman By David Chapman , based on child development research. How do we rate?

age 8+

Ghost fans get slimed by the spectre of microtransactions.

Parents Need to Know

Why Age 8+?

Any Positive Content?

Parent and Kid Reviews

age 7+

Based on 1 parent review

What's It About?

When there's something strange in your neighborhood, who ya gonna call? In GHOSTBUSTERS WORLD, you're the one getting the call. As the latest recruit to the Ghostbusters roster, it's up to you to track down and capture the latest wave of spectral visitors popping up around the globe. Take a walk through your favorite real-world hangouts and redefine the phrase "local haunts" as you use your trusty proton beam to trap any invading spirits before converting them to your cause. Then take the fight to the source, putting together your best team of ghosts to venture to the Other World and battle against other pesky poltergeists. Defend the living from the legions of the undead and do it in style, proving once more that busting really does make you feel good.

Is It Any Good?

Our review:
Parents say ( 1 ):
Kids say : Not yet rated

This real world adventure game features incredible content for fans of this franchise, but its heavy reliance on microtransations slimes the fun for gamers. Ghostbusters World has no shortage of fan service pulled from the Ghostbusters movies, cartoons, games, and more. From instantly recognizable icons like Slimer and the Stay Puft Marshmallow Man to more obscure references like Gozer's Tower and Tobin's Spirit Guide, the location-based action/adventure is packed with references. But the game is more than just fan fluff though, with a surprising amount of depth and range in its play. Catching ghosts requires swapping weapons to wear out the spirits, knowing when to throw out traps, and sorting out which to keep and which to "destabilize" for materials. Players don't just collect ghosts for the sake of collecting them, but rather use them to build teams to take into battle against other spectral strike teams in the Ghost Dimension. These turn-based fights add an extra layer of strategy and planning that makes this feel more substantial than most mobile games.

As much fun and as fully features as Ghostbusters World may feel, there's one thing that haunts the overall experience: microtransactions. Microtransactions are nothing new to games, especially the free-to-play mobile kinds. But Ghostbusters World takes it to an extreme. The game walks players through the early tutorials with no problems, but afterwards, you're left with very little in-game resources to progress with. Worse still, the grind to earn more borders on absurd. It takes hours to build just a handful of traps, which can get burned through in minutes during standard gameplay. It's the same with power cells for your different weapons. Since you can only build one type of item at a time, you'll spend a lot of the game just checking in long enough to pick up what you've built and start building again. The only way to avoid this is, you guessed it, by spending money for in-game "Gems", which in turn are used for everything from speeding up actions to buying new materials to leveling up your spectral army. It sets up a hefty paywall to break through if you expect to make any real progress beyond the glacial pace of grinding.

Talk to Your Kids About ...

  • Families can talk about playing games safely. What are some of the hazards of playing location-based games such as Ghostbusters World and Pokémon GO? What are some ways to ensure personal safety while playing?

  • What are the ways that free-to-play games push players to spend money on microtransactions? What are some ways to help keep spending from getting out of hand in the mobile market?

App Details

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