Parents' Guide to Iron Blade: Medieval Legends RPG

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Common Sense Media Review

By Neilie Johnson , based on child development research. How do we rate?

age 17+

Bloody tale punishes free players, crushes wallets for cash.

Parents Need to Know

Why Age 17+?

Any Positive Content?

Parent and Kid Reviews

age 16+

Based on 1 parent review

age 13+

Based on 4 kid reviews

Privacy Rating Warning

  • Personal information is sold or rented to third parties.
  • Personal information is shared for third-party marketing.
  • Unclear whether this product displays personalised advertising.
  • Data are collected by third-parties for their own purposes.
  • User's information is used to track and target advertisements on other third-party websites or services.
  • Unclear whether this product creates and uses data profiles for personalised advertisements.

What's It About?

IRON BLADE: MEDIEVAL LEGENDS RPG tells the story of a heroic group of Templar knights protecting humanity from the evil designs of the demon lord Baal. Not surprisingly, that's done by fighting non-stop to defeat his evil forces. The game's main thrust is combat, with supporting activities like collecting resources, attacking or defending against other players online, and upgrading your hero's armor and weapons. Combat employs a two-finger tap/tap-hold/swipe system that's easy to learn, but difficult to master.

Is It Any Good?

Our review:
Parents say ( 1 ):
Kids say ( 4 ):

With its medieval settings and interesting storyline, this could have been a truly great RPG if not for the tedium built into it. Instead, the developers chose to make players pay for progress rather than things they might actually enjoy, and the result is a feeling of resentment that gets stronger each time you play. Having invited you into the Campaign with its noble main character and well-handled combat, Iron Blade: Medieval Legneds RPG pulls up the drawbridge, refusing to let you in 'til you've upgraded your gear umpteen times. Unfortunately, the only way to do that is to collect gold and resources by repeatedly replaying battles you've already won. Battle rewards are random, which means it takes a long time to get exactly what you need for the upgrade, and even when you do, you might not have enough gold to make it happen. That means after an hour or so, you're stuck, unable to move the story along or do anything new. You can of course, spend a hefty amount of money to force things along, but it's hard to say just how long it'll be before you run into another raised drawbridge. The app tries to alleviate the boredom with resource-collecting "events" (where you fight the same monsters again and again) and the chance to attack other players and steal their resources, but it's just not enough. In the end, it goes back on its promise to deliver anything legendary, and you're left with a sad iron blade in need of an upgrade.

Talk to Your Kids About ...

  • Families can talk about violence in games in a historic context. From what you see on TV and movies, when do you think the world was most dangerous? In the past, or now?

  • Families can talk about pay-to-win games. How do you feel about players buying an advantage?

  • Think about the Templars. Have you read or seen anything about the real life Templars? What was their role in history?

App Details

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