Parents' Guide to Iron Throne

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Common Sense Media Review

David Chapman By David Chapman , based on child development research. How do we rate?

age 14+

Confusing fantasy combat lacks identity, clear player goals.

Parents Need to Know

Why Age 14+?

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What's It About?

IRON THRONE introduces players to the Tellurian Empire, a land of powerful magics, ancient dragons, and a constant struggle between those gifted with the ability to command those forces. History tells of a time when the Empire had fallen to Infidus, a magic user corrupted by the temptation of dark magic. To stop Infidus, the great wizard Liveratus unleashed the power of an ancient artifact, hurling Infidus into the Dimensional Void. Unfortunately, this act broke the world and drained it of magic. Now, after centuries of peace, the Dimensional Void has begun to open once more, and Infidus and his dark armies are returning. As a descendant of ancient powerful magicians, you now hold in your hands the fate of the Empire. You must restore your castle and bring magic back to the land. You'll have to recruit great heroes from distant lands and lead grand armies into battle against the encroaching darkness. Live up to your heritage, build a new legacy, and lead your people to a new Golden Age.

Is It Any Good?

Our review:
Parents say : Not yet rated
Kids say : Not yet rated

Sometimes app developers try to take what's popular, and then add new elements to come up with something that feels both familiar and original -- but this game winds up being a confusing mess. Iron Throne takes a complicated approach, tossing everything and every genre the developers could find into the mix at once, hoping for the best. One minute, it's a city building sim, tasking players with building and upgrading a grand castle while collecting and maintaining precious resources. The next minute, it tosses players into epic scale battles with two or more massive armies vying for dominance. It's also got a story-based role-playing element, online deathmatch, and even the ever-popular battle royale formula crammed in for good measure.

This is a game that doesn't ever seem to know what it wants to be. Making matters worse, in its effort to try to do everything at once, Iron Throne never excels at any particular part. Adding to the frustration, the game tends to tell players what they should be doing, but never explains why. When you're maintaining the castle, expect to spend a lot of time in menus trying to figure out which buildings help certain strategic actions, while also keeping your fingers crossed that you won't forget something important in the confusion. In the battle sequences, the game tells you how to position troops, but not what advantages those changes might give. The role-playing aspect is hampered by a cobbled-together story that feels barely half-written. In the end, Iron Throne feels like something that could have been an epic fantasy but winds up a disjointed (yet visually gorgeous) mess.

Talk to Your Kids About ...

  • Families can talk about violence in gaming. What are some of the ways that violence is portrayed in mobile games? Does the setting (i.e., medieval fantasy vs. modern combat) affect the impact the violence can have on younger players?

  • Discuss in-app purchases. What are some of the ways that games like Iron Throne try to monetize the gaming experience? How difficult is it to play without spending money, and what limits should be put on the amount of money spent?

  • Talk about strategy and tactics. Games like Iron Throne focus on strategically maneuvering your troops for success, but can you use the tactics from this game in other games? What about using them in real-life situations?

App Details

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