Parents' Guide to Knighthood

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Common Sense Media Review

Erin Brereton By Erin Brereton , based on child development research. How do we rate?

age 10+

Frequent -- but not bloody -- battles require some logic.

Parents Need to Know

Why Age 10+?

Any Positive Content?

Parent and Kid Reviews

age 10+

Based on 1 parent review

Privacy Rating Warning

  • Personal information is sold or rented to third parties.
  • Unclear whether personal information are shared for third-party marketing.
  • Personalised advertising is displayed.
  • Unclear whether data are collected by third-parties for their own purposes.
  • Unclear whether this product uses a user's information to track and target advertisements on other third-party websites or services.
  • Data profiles are created and used for personalised advertisements.

What's It About?

Players fight creatures on their quest to become a Rage Knight in KNIGHTHOOD. As they travel through a mythical land, they face off against opponents ranging from goblins to wild boars using a sword and other items. Players can hit four times in each turn, tapping the screen repeatedly to strike in succession. After earning the Rage Gauntlet glove, punching multiple times allows them to summon ancient heroes' spirits to help. Winning earns items such as gold, which can be spent on items from merchants, and Volcanite Bits, used to upgrade equipment.

Is It Any Good?

Our review:
Parents say ( 1 ):
Kids say : Not yet rated

Lush graphics -- including blades of grass swaying in the breeze and characters grimacing when hit -- make this fighting game a visual treat. The player's point of view zooms toward the trolls, bears, and other creatures they face off against in Knighthood's dramatic battles. As they punch, a counter on the left-hand corner of the screen will fill up to indicate when players can use their Rage Power and call on the spirit of ancient heroes to contribute battle help to achieve victory. Their fighting gear and abilities can be enhanced as they complete battles and move along a path that weaves through the game's fantasy world setting.

Gamers can't do much to defend themselves during battles. After their turn, their opponents strike, and players have to wait until they're done to make their next move. They get a chance to do some strategizing, though, because their opponents have different vulnerabilities, and their attacks can affect you in different ways. Goblin archers, for instance, can pierce your armor and affect your health. Players also choose how they'll hit their opponent when fighting, such as punching, or rapidly hitting the creature several times in a row with their sword. Even though most of the action involves going back and forth with opponents in battles, the ability to select various fighting approaches helps keep things from feeling stale. Players may run into trouble if their stamina runs low, because they need some to keep playing. Gems, which can replenish it, aren't given out in abundance -- but while you can purchase more, that's not necessarily a requirement, and you should be able to play for some time without needing to. The game also deserves some credit for making a number of items obtainable through playing, reducing the need to buy things. If parents are OK with fighting as the focus of play, Knighthood's vivid imagery and mix-and-match battle move options can provide a relatively pleasant -- and potentially purchase-free -- experience.

Talk to Your Kids About ...

  • Families can talk about violence in games like Knighthood. Is the impact of the violence in Knighthood affected by the fact that it happens so frequently that it doesn't seem like anything special or significant? Does it matter that you're fighting mythical creatures instead of humans? Does the lack of blood and gore make the fighting more acceptable?

  • Can you think of an objective to work toward in real life -- and how to get started? How can you apply this thinking towards short term and long term goals?

App Details

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