Parents' Guide to Last Fortress: Underground

Last Fortress: Underground icon

Common Sense Media Review

David Chapman By David Chapman , based on child development research. How do we rate?

age 14+

Dig deep to save humanity in base building strategy game.

Parents Need to Know

Why Age 14+?

Any Positive Content?

Parent and Kid Reviews

age 17+

Based on 5 parent reviews

age 17+

Based on 2 kid reviews

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What's It About?

In the post-apocalyptic world of LAST FORTRESS: UNDERGROUND, you are responsible for one of the last outposts of humanity. After you and a few fellow survivors manage to escape your most recent zombie encounter, you stumble upon a long abandoned military bunker. This fortress has supplies, fortification, weapons, and more. In fact, with a little exploration, effort, and most of all, teamwork, this could very well be a haven for yourself and other survivors that manage to escape the undead hordes outside. You won't have to build this community alone though. You'll send out rescue parties to recover and recruit new survivors, assigning newcomers to tasks best suited for their individual skills. You'll also put together a fireteam to explore the surface and deal with other scattered outposts, prepared to broker an alliance if they're friendly or to battle it out if they're hostile. You'll have to do whatever it takes to keep your fortress running. After all, if thing fall apart down here, it means certain death up there.

Is It Any Good?

Our review:
Parents say ( 5 ):
Kids say ( 2 ):

Surviving a zombie pandemic is nothing new in mobile games, and neither is building and upgrading an ever expanding colony. But while Lost Fortress: Underground might not be doing anything wholly original, what it does, it does well and with style. Everything from the characters' smooth animations to the voice acting and cutscenes to the tiniest details of each room in your base is surprisingly polished. Your fortress feels alive and in constant motion, sort of like a post-apocalyptic ant farm.

Lost Fortress: Underground gives players plenty to do, which is both a good thing and a bad one. On the plus side, it feels like there's always something to do every time you log into the game, be it collecting resources, crafting items or meals, expanding or upgrading rooms in your fortress, or exploring the outside world and battling against zombies or other outposts, and so on and so on. There are plenty of options. Unfortunately, this also means that trying to keep everything balanced is a Herculean task that only gets more difficult as you progress in the game. The more you progress and the bigger your base gets, the more difficult it is to keep everyone busy, happy, and alive. What starts off as a sort of peaceful Zen garden mentality can break down into a micromanagement nightmare late in the game as you try to be everywhere and do everything at once.

Talk to Your Kids About ...

  • Families can talk about violence in video games. Is the impact of the violence in Last Fortress: Underground affected by the fact that you're fighting against unrealistic monsters? What are some of the ways that violence is portrayed in video games? How does violence in mobile games compare to violence in console or computer games?

  • While an actual zombie pandemic outbreak is unlikely, how might families use it come up with ways to prepare for a potential real world emergency situation?

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