Leonardo's Cat

App review by
Lisa Caplan, Common Sense Media
Leonardo's Cat App Poster Image
Place gadgets and problem-solve to help famous inventor.

Parents say

age 5+
Based on 1 review

Kids say

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A lot or a little?

The parents' guide to what's in this app.

Educational Value

Kids can learn some very basic physics and practice problem solving. Because kids can use trial and error, there's an opportunity to think strategically and learn from mistakes. Though they won't learn much accurate history, they may get curious about da Vinci and his inventions. As the challenge increases, they'll need to work through the obstacles they encounter. Though Leonardo's Cat wasn't designed with educational objectives, it definitely has some learning potential.

Ease of Play

Short tutorial, but kids have to use some trial and error. No hints along the way or directions around what to do with collected pieces.

Violence & Scariness

Cartoon violence if a gadget is misplaced and the cat falls in the water or runs into something.

Sexy Stuff
Language
Consumerism

Parents can turn off access to other StoryToys apps in settings.

Drinking, Drugs & Smoking

What parents need to know

Parents need to know that Leonardo's Cat is a puzzle game set during the Italian Renaissance and voiced by Patrick Stewart. Players are tasked with guiding Leonardo da Vinci’s cat through obstacles using da Vinci-inspired contraptions. Success earns players a piece of the automaton that Michelangelo has stolen. Sixty puzzles are included with no ads or in-app purchases; a parental gate, accessible to readers, leads to external links. The content is available in several languages. For information about the types of information the app collects and shares, read the privacy policy.

User Reviews

  • Parents say
  • Kids say
Parent of an infant, 3, and 5 year old Written byKaren145 November 23, 2015

Excellent game!

Younger children will have difficulty playing solo, but it's a great game to play together. The goal is to help a cat traverse a variety of obstacles in hi... Continue reading

There aren't any reviews yet. Be the first to review this title.

What's it about?

Michelangelo has made off with da Vinci's automaton, and it’s up to you and his cat, Scungilli, to get the pieces back and rebuild the machine in LEONARDO'S CAT. Players solve 60 logic-based puzzles by choosing from various gadgets that help the cat over, under, and around any obstacles. Cut scenes with rich animation and Patrick Stewart's voice as da Vinci serve as a virtual reward for making progress in the game and help push the story forward. Though the first puzzles are simple, they increase in difficulty; not all the supplied contraptions are needed to get Scungilli to the goal, and there are various possible solutions to the puzzles. When Scungilli falls into the water or hits an obstacle, he struggles and makes noises, but he's not hurt.

Is it any good?

Most kids will love this high-quality, historical puzzler that provides just enough variation to keep them engaged. After setting up the gadgets, kids will get a kick out of watching the cat run through their creation; if it doesn't work, kids can retry as many times as needed. It would help kids plan how to use their gear if they could see the cat's whole course without scrolling. Also, if they could zoom and pan around da Vinci's studio, they would be able to get up close to the art and sketches; not playing up the history for interested kids is a missed opportunity.  It's also possible that kids will want to put the automaton together as they collect pieces, and some might want hints about the puzzles, so these would be nice features. Despite these few drawbacks, it's a fun, fresh romp that lets kids practice problem solving.

Talk to your kids about ...

  • Families can talk about the historical setting and its characters. Who were Leonardo da Vinci and Michelangelo?

  • Talk about the strategies kids can use to work through the puzzles. What can they do when they get stuck?

App details

Themes & Topics

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For kids who love solving puzzles and using inventions

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