Parents' Guide to Marvel Snap

Marvel Snap icon

Common Sense Media Review

David Chapman By David Chapman , based on child development research. How do we rate?

age 12+

Fast, fun super-powered strategy game for Marvel fans.

Parents Need to Know

Why Age 12+?

Any Positive Content?

Parent and Kid Reviews

age 14+

Based on 2 parent reviews

age 14+

Based on 2 kid reviews

Privacy Rating Warning

  • Unclear whether personal information is sold or rented to third parties.
  • Personal information is shared for third-party marketing.
  • Personalised advertising is displayed.
  • Data are collected by third-parties for their own purposes.
  • Unclear whether this product uses a user's information to track and target advertisements on other third-party websites or services.
  • Unclear whether this product creates and uses data profiles for personalised advertisements.

What's It About?

MARVEL SNAP combines the collectability of Marvel's comic books with all the superpowered action of the heroes and villains within their pages. Players build a deck with cards pulled from all corners of the Marvel Universe. Once you're satisfied with your team, you'll put it to the test against global online opponents in a battle for control of three random locations. You've got just six turns to swing the tide of battle your way. Feeling confident? You can "snap" your opponent, raising the stakes and doubleing your potential rewards. You can rise up through the ranks and complete challenges to earn even more cards to your Marvel collection, including variant versions of cards with new artwork, visual effects, and art styles. The power of the entire Marvel Multiverse lies is in your hands, and its fate lies in the cards.

Is It Any Good?

Our review:
Parents say ( 2 ):
Kids say ( 2 ):

Marvel's comics have long been known for superpowered heroes and villains, over-the-top action, bright and colorful artwork, and collectability. Marvel Snap does a fantastic job of taking all of these traits and applying them to a virtual card game that's easy to jump into and hard to put down. Gameplay is simple and straightforward. Players build a deck of twelve cards from their virtual collection and compete in 1v1 matches for control of three different locations. Up to four cards can be placed at a single location, and whoever has the highest total power rating has control. After six turns, if you have control of at least two out of three locations, you win. Players take their turns at the same time which, combined with the six turn limit, means matches are pretty quick, perfect for those that want to jump in for a few rounds during a lunch break or in between errands.

The balance of Marvel Snap is where the game really shines. No single card feels overpowered or unbeatable. By keeping things well-balanced, it puts more of a focus on the strategic element. Whether you win or lose a match, it never feels like a total blowout. If one player thinks they have an edge, they can push their advantage with a Snap, effectively doubling the rewards or losses in the match. It's not a guaranteed victory, though, as one good turn of the cards can quickly shift the tide of battle. There's no "pay to win" here, as players don't buy individual cards. Instead, they earn new, random cards through gameplay. Upgrading cards doesn't change how they play, but simply tweaks their appearance with new visual effects like animated backgrounds, or taking a cue from the comic market, with variant artwork of different art styles. This makes Marvel Snap almost as much fun to collect as it is to play.

Talk to Your Kids About ...

  • Families can talk about the influence of comic books. What are some of the ways that comic book characters inspire people? How have comics influenced entertainment and what are some ways they continue to do so?

  • What are some of the things you would spend money for in a free-to-play game? How can developers avoid games becoming "pay to win?"

App Details

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