A Lot or a Little?
What you will—and won't—find in this app.
Ease of Play
The game uses simple touch controls that will be familiar to players of similar games. There are no options to adjust the difficuly, and while it starts off relatively easy, it becomes increasingly more difficult as you progress.
Violence & Scariness
Players use a variety of guns, swords, explosions, and a wrist-mounted blade, to kill tons of demonic creatures, resulting in large amounts of blood and gore, including dismemberment and decapitation. If you defeat a powerful creature, you're shown brutally dismembering them. Players can choose the color of the blood (red, blue, green, orange, pink) or turn it off.
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Products & Purchases
Players use in-game currency to play a round, to upgrade their character and weapons, or to keep going when they die. Players earn this currency by playing, though it can also be purchased with real money. Players can also watch ads to keep playing when they're killed, or when they wish to open a crate full of goodies. The game is also inspired by a series of collectible figures by Numskull. The game is also based off a long-running franchise, which has inspired games and films.
Parents Need to Know
Is It Any Good?
Despite what you might expect, this somewhat cute mobile version of the violent shooter series Doom is as exciting and bloody good as its predecessors. In Mighty Doom, the Doom Slayer from the classic first-person shooter series is now the Mini Slayer, a cute soldier who fights the same kind of demonic creatures of the bigger games, except now the viewpoint is aerial, the action is more arcade-like, and the blood and gore is...okay, it's still bloody and gory. The game is also somewhat simplified, deceptively so, as Mini Slayer never runs out of ammo and never stops shooting at his enemies; just watch him go. Well, except when performing a rechargeable special attack, like when he slices and dices enemies with a sword, or when he takes out a group of monsters with a rocket launcher.
What really makes this work well, though, is how the rectangular levels become more and more complicated as you progress, with breakable walls that make this maze-like, and such environmental hazards as spiked floors and moving saw blades. That, and how the Mini Slayer is constantly adding new abilities and improvements, such as bouncy bullets or ones that go through enemies to kill anyone standing behind them. On the flipside, the Mini Slayer can only restore his health mid-battle by hoping he stuns someone, which allows him to execute them with his wrist-mounted blade. Further adding challenge, the game has nine chapters, 40 levels each (save for one, which has 20), but you can only unlock the next chapter by beating every level in a single run. All of which works together, and seamlessly, to make Mighty Doom as frantic, engaging, and ultimately as addictive as, well, the bigger Doom games.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.