Parents' Guide to Overcrowded: Tycoon

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Common Sense Media Review

Erin Brereton By Erin Brereton , based on child development research. How do we rate?

age 8+

Pressure to spend detracts from a promising premise.

Parents Need to Know

Why Age 8+?

Any Positive Content?

Parent and Kid Reviews

age 5+

Based on 1 parent review

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What's It About?

Kids drag and drop rides and other items to designated places to build a theme park in OVERCROWDED: TYCOON. Statues, fountains, and other items can help control how visitors move through the park. They spend more when they're content, so kids need to make moves like upgrading seats and ride speed to reduce long waiting lines. Those changes are paid for with coins kids earn from things like park admission and ride revenue. They can use gems, earned by watching ads or directly purchasing them within the app, to also speed up construction and upgrades.

Is It Any Good?

Our review:
Parents say ( 1 ):
Kids say : Not yet rated

While there's a fair amount of control over how the park is run, design and spending limitations, though, makes the experience feel less than exciting at times. Kids make numerous operational decisions in Overcrowded: Tycoon to adjust revenue and customer satisfaction. They need to keep an eye on visitors' state of mind, because some will get hungry, annoyed, or need things, which can affect their spending at the park. Waiting in long lines is a frequent point of contention. But kids also need to balance their available choices -- one of the game's admirably nuanced elements. Increasing an attraction's queue length, for instance, lets you serve more visitors, but the waiting time could increase. Adding more seats, on the other hand, can allow you to serve more people and reduce the waiting time. But the game doesn't give much guidance or prompting on operational aspects.

Players also have less autonomy over the park's layout and basic features. Structures can only be added in certain areas, and while smaller items, like trees, can be shifted, larger buildings aren't easily moved. That's frustrating since ideally, you want a layout that encourages people to stop by multiple things, which can be hard to plan when you aren't sure what the park will eventually feature. While the game doesn't force you to watch a ton of ads, there are subtler pushes to buy things, ranging from pop-up plugs for special deals to the cost of new attractions. If kids don't want to shell out for those items, their amusement park could have noticeable gaps in some places. Only one construction project can occur at a time, so kids may feel pressured to spend gems or money to speed it up. That means facing some delays while playing the game, due to building constraints and not having enough profits to fund a new attraction. Provided they're OK with waiting those instances out, though, Overcrowded: Tycoon offers some interesting -- and potentially enjoyable -- opportunities for strategizing.

Talk to Your Kids About ...

  • Families can talk about what elements they take under consideration when running a business in Overcrowded: Tycoon. How many tasks, such as keeping track of money and keeping customers happy, can you identify in the game? Which seem to be the most important, in regard to the park's success?

  • How does the game encourages you to pay attention to park guests' needs? Can you use that as a jumping-off point to discuss being sensitive to other people's emotions? How can you assess how people are feeling? What's a kind way to react if they're upset?

  • Does your child feel like purchasing additional attractions and abilities would make Overcrowded: Tycoon more fun? Can you collectively come up with a few things that cost no money to do that are fun?

App Details

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