A lot or a little?
The parents' guide to what's in this app.
What parents need to know
- Parents say
- Kids say
What's it about?
In PLAGUE INC., players try to create a disease that evolves and strengthens quietly, spreading from country to country infecting, then killing, all humans. That evolution takes place by slowly strengthening the virus, fungus, or bio-weapon, adding symptoms and giving it defenses against cold, water, and the like. Players get points to upgrade their virus by "popping" bubbles that appear on screen as the virus spreads. Once doctors become aware of the problem, they'll work on a vaccine; then it becomes a race to kill the human race before there's a cure. Of particular interest given recent debates is the game's "science denial" scenario, a free-to-play optional offshoot. In this version, the world has largely turned its back on science, putting its faith in things like healing crystals and snake oil. As your plague spreads, though, a band of surviving super scientists will work to find a cure. Depending on how you evolve your virus, though, will the anti-vaxxers support those scientists or turn further against them?
Is it any good?
Like Pandemic 2.5, this strategy game is based loosely on a popular web-based Flash game about evolving diseases into superbugs that are strong enough to destroy the world. Unlike Pandemic, though, Plague Inc. better explains the concept and lets people play at a skill level of their choosing. The game is still fairly passive, but the inclusion of DNA points to adapt the disease (and popable bubbles giving DNA point bonuses) keeps people's attention focused on the screen.
As it has matured, the game has become more enthralling, with additional disease types and new scenarios (ranging from a disease spreading in an anti-vaxx world to, believe it or not, a cheerful Christmas scenario). It has taken player feedback into consideration and done away with pain points (like the near impossibility of infecting Madagascar). It has also tied into several pop culture events (such as the Planet of the Apes movies) to keep players attention. At the same time, it has kept its addictive nature, making you eager to try again once it ends. What's more, the loads of enhancements to each disease means that players will constantly return to try new methods and locations to infect as they try to come up with the most destructive bacteria ever known. It may seem macabre, but Plague Inc. is a great way to explore the end of the world (in a darkly humorous way, of course).
Talk to your kids about ...
Families can talk about the scenarios in Plague Inc. Could something like that happen in real life? If so, how could it be prevented?
Where's the best place to find information on historical events in which disease played a significant role, such as the plague? How did these start? How did they end?
- Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire
- Subjects: Science: biology, life cycle
Social Studies: geography, government
- Skills: Thinking & Reasoning: applying information
Creativity: developing novel solutions, making new creations
- Pricing structure: Paid, Free (The initial game is free to play, but additional scenarios cost $.99 each.)
- Release date: June 12, 2012
- Category: Simulation Games
- Topics: Science and Nature
- Size: 30.20 MB
- Publisher: Ndemic Creations
- Version: 1.2
- Minimum software requirements: iOS 4.3 or later; Android 2.2 and up
- Last updated: September 20, 2019
Themes & Topics
Browse titles with similar subject matter.
For kids who love simulation apps
Our editors recommend
Common Sense Media's unbiased ratings are created by expert reviewers and aren't influenced by the product's creators or by any of our funders, affiliates, or partners.