Shadowgun Legends
By David Chapman,
Common Sense Media Reviewer
Common Sense Media Reviewers
Great first-person shooter occasionally misfires.

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Shadowgun Legends
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What’s It About?
Welcome to the world of SHADOWGUN LEGENDS, where saving the galaxy is a spectator sport and fending off your foes is secondary to looking good while doing it. Gear up and play to the audience in the game's Campaign mode, where players take on over 400 missions across four different planets in solo or co-op. But fame is fleeting in this winner-take-all arena, forcing Legends to spend their downtime between alien invasions by battling against each other in competitive Duals, Capture the Flag, or other team-based player-vs.-player events. To the victor go the spoils, with Legends earning not just the adoration of their fans, but a lasting legacy in the form of special rewards, custom items, and even a statue built in your honor in town square and your name etched into the Walk of Fame ... at least until the next new Legend comes along to take your place.
Is It Any Good?
This first-person shooter manages to bring a console-worthy experience to phones and tablets. Shadowgun Legends packs all the action of a triple-A first-person shooter into a bite-sized, free-to-play experience, complete with all the usual trappings of the genre: story, co-op, and competitive gameplay. The game is a solid addition to the genre, with sharp visuals, intuitive controls, and a focus on fun, friendly (and sometimes, not-so-friendly) competition. But as good as it can be most of the time, there are still some spots where the game misses its target.
One of the first things shooter fans will have to adjust to is the game's default use of auto-fire. Simply aiming over an enemy unleashes a hail of gunfire at your foes, which can make things awkward when trying to aim for critical targets and those oh-so-valuable headshots. Early on, this makes the game almost too easy, though that quickly fades when the difficulty ramps up and enemies start doing major damage. This can be turned off in the options, but without it, the shooting winds up becoming a bit of a mess. Another issue with Shadowgun Legends: Some odd network problems. When everything's working, the game runs almost flawlessly. But frustrating issues include some bad lag in some multiplayer matches, rewards not appearing in your inventory, and other random quirks of online play. But the game's biggest issue has to be with how it handles its free-to-play structure. While many items you can buy are simple cosmetic additions, others feel like they're necessities to enjoy the game. For example, players start with an extremely limited inventory, a major handicap in a loot-driven game like Shadowgun Legends. This can be substantially expanded with your first purchase from the in-game store, but between that and the availability of more powerful armor and weapons for real-world cash, it's hard not to feel like the game is angling for more of a pay-to-win experience.
Talk to Your Kids About ...
Families can talk about violence in video games. Is the impact of the violence in Shadowgun Legends affected by the constant combat in the game? Can the violence in mobile games mimic the same levels of violence in console games? Does the mobile environment make the violence more accessible?
How do publishers entice players to spend real-world money on virtual items in free-to-play games? What are the differences between offering small, optional items such as cosmetic ones and offering more necessary items like powerful gear, creating a pay-to-win scenario?
App Details
- Devices: iPhone, iPad, Android
- Pricing structure: Free
- Release date: March 21, 2018
- Category: Action Games
- Topics: Adventures, Robots, Space and Aliens
- Version: 0.8.3
- Minimum software requirements: Requires iOS 9.0 or higher; Android 6.0 and up
- Last updated: March 11, 2019
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