A Lot or a Little?
What you will—and won't—find in this app.
Ease of Play
The game is well explained and isn't difficult. It's more of a time sink than a head scratcher.
Violence & Scariness
Your avatar can get in verbal scuffles with other characters and do his or her own "stunts" -- though any violence and insults are very mild. You'll also star in a "horror" movie that's really not that scary.
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Products & Purchases
Players can purchase in-game cash with real world money (in amounts from $1 to $100) to speed things up in the game, but it's not aggressively pushed, as in some other games -- and the game warns players up front that this is not a part of gameplay.
Drinking, Drugs & Smoking
One of your regular haunts will be a bar, where you can buy an alcoholic drink if you so choose. Drinking is not a critical part of the game, though.
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Parents Need to Know
Parents need to know that Stardom: The A-List is a simulation game that lets players work their way up to a celebrity lifestyle through a series of acting jobs. The game contains very mild verbal scuffles and some scary elements (which are also mild), but the chief issue of concern will be the use of in-game currency that can be bought with real-world money. It's not as aggressively pushed as some other games, but parents may want to disable the functionality before letting kids play. Additionally, users can share high scores via the Game Center social network, but participation is optional.
Is It Any Good?
STARDOM: THE A-LIST doesn't break a lot of new ground -- and isn't the deepest simulation you'll ever play -- but there's something about it that still manages to chew up bursts of your time. As you try to become a celebrity, you'll work a series of jobs, all of which rely on you simply tapping the screen repeatedly. Thrilling, no? But sometimes hypnotic.
Tapping earns you credits, which buy you new clothes, but those aren't really essential. And, if you're the impatient type, you can use real world funds to buy in-game cash, but it's not essential -- and Glu warns users about this functionality in an obvious fashion at the start of the game, unlike many other games using this economic model. It's not a game that will hold your attention long-term or that will stick with you long after you've completed it, but for a short-term diversion, there are worse choices.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.