The Amazing Spider-Man 2

Buggy, greedy tie-in to film; expect lots of fights.

What parents need to know

Ease of play

The game's controls are less than precise, which can make navigating to the various action points difficult. It's incredibly frustrating to see the beacon you're supposed to head toward, only to be unable to get Spidey to face in that direction -- or overshoot it by a notable distance. Fight sequences, though, are fairly easy. 


The game is basically a series of fights, with other acts of violence thrown in, including gunfire. But players rely on their fists and web fluid to conquer enemies. No blood is ever shown.

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The game is breathtakingly bold in its attempt to separate you from your money. Beyond its initial purchase price, it offers in-app purchases for skill upgrades (which cost more each time) using in-game currency. Players can buy that currency with real-world funds for prices from $2 to $100. Players who wish to clothe their Spider-Man in the popular Symbiote Spidey and Iron Spider costumes will have to purchase them separately for $7.99 and $14.99 each, respectively. The app also serves as a promotional vehicle for the recent film release. 

Drinking, drugs, & smoking
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Privacy & safety

The publisher's privacy policy, full of legalese, is used to explain the personal and anonymous information the app collects. The game, meanwhile, requires an Internet connection, though it's never made clear why. Players can receive in-game emails from friends and others -- and it's unclear whether those messages are screened. 

Parents Need to Know

Parents need to know The Amazing Spider-Man 2 is an action game that ties in with the film of the same name. There's mild violence as Spidey beats up the bad guys and dodges their various attacks. Parents definitely need to watch for the game's in-app purchase pushes, as some items -- such as popular alternate costumes -- are only available via direct purchase (of up to $15). There also are some personal privacy concerns, as players can receive in-game email from people on their friends lists. 

What's it about?

Players explore Manhattan, helping curb street crime and unraveling a bigger story line tied to the film by tapping and holding the screen to swing via web. Spider-Man's "Spider sense" alerts users when an enemy is about to hit, and, if the correct screen button is hit in time, they'll be able to counterattack and wear enemies down. A virtual thumbstick on the left side of the screen controls direction, and action buttons for punching, shooting webs, or jumping are on the right. By thwarting crime, players boost their experience and are able to earn "Spidey dollars," which can be redeemed to upgrade Spidey's powers.

Is it any good?


THE AMAZING SPIDER-MAN 2 takes many of the elements that made The Amazing Spider-Man so appealing, but it manages to destroy the game's appeal with a sometimes barely functional control system and an audacious system designed to get you to spend money on top of the fairly high price of the game. 

Navigating via the game's virtual joystick is a frustrating, inexact ordeal -- and the game's push of a store and very, very slowly earned power-ups (which, natch, can be purchased) reek of greed, as does the breathtaking prices on optional, additional costumes. The game requires an Internet connection, but does not manage in maintaining it. Several times, as we began play, the game insisted no Internet connection was available, as other Internet-essential iPad functions worked fine. And it rules out playing on the go for many owners. The open-world nature of the game is nice, but the story-based missions seem slapped together, and the side missions feel like filler. (And we won't even go into bugs that let you web swing, apparently via clouds, into the Manhattan harbor.) Despite the name, there's nothing "amazing" here. 

Families can talk about...

  • Families can talk about the difference between real-life heroes and fictional ones. 

  • Families also can discuss their views on violence: Is it acceptable? If so, when is it acceptable and when is it not?

App details

Devices:iPhone, iPod Touch, iPad, Android, Kindle Fire
Price:$4.99 (with in-app purchases)
Release date:May 9, 2014
Category:Action Games
Size:689.00 MB
Minimum software requirements:iOS 7.0 or later; Android 4.0 and up

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Learning ratings

  • Best: Really engaging; great learning approach.
  • Very Good: Engaging; good learning approach.
  • Good: Pretty engaging; good learning approach.
  • Fair: Somewhat engaging; OK learning approach.
  • Not for Learning: Not recommended for learning.
  • Not for Kids: Not age-appropriate for kids; not recommended for learning.

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What parents and kids say

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Educator and Parent Written byShawn Bill July 5, 2014
age 10+

For all families

This is a game that has all the qualities inside it has the imagination that sparks people with interest ,and also kids can learn about momentum and also increase their imagination in heroes it is a great game for kids
What other families should know
Easy to play/use
Kid, 10 years old May 25, 2015
age 10+
What other families should know
Easy to play/use
Too much violence
Too much consumerism
Adult Written bybuketserefli February 2, 2015
age 18+

Too bad

What other families should know
Too much violence
Too much swearing
Too much drinking/drugs/smoking


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