The Room Two

Common Sense Media says

Terrific, worthy sequel to one of the best puzzle games.






What parents need to know

Ease of play

Some of the game's puzzles are difficult, but they're never impossibly hard -- and a clue system will nudge you in the right direction if you're stuck. 


The game can get a bit spooky -- too scary for most young kids -- but there's no real violence.

Not applicable
Not applicable
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Drinking, drugs, & smoking
Not applicable
Privacy & safety

The app collects anonymous data, but the plain-English privacy policy says users can opt out.

Parents Need to Know

Parents need to know that The Room Two is a sequel to the successful 2012 puzzle game, requiring users to work through a series of mysterious brainteasers. The game has a dark sense of mystery about it and may be too intense for young children -- and the puzzles are certainly too hard for young kids. The brooding music sets an ominous tone, but there's no violence in the game -- only a sense of unease. The focus, though, is on engaging your mind. 

What kids can learn


Thinking & Reasoning

  • deduction
  • defining problems
  • problem solving


  • work to achieve goals

Engagement, Approach, Support


The well-designed puzzles and diverse environments keep kids interested. 

Learning Approach

The game encourages experimentation and reliance on logic. 


A well-implemented help system offers aid -- but not too soon. 

What kids can learn


Thinking & Reasoning

  • deduction
  • defining problems
  • problem solving


  • work to achieve goals

Kids can learn logic and deductive reasoning as they work to solve the puzzles The Room Two throws at them. To successfully complete the game, players will need to carefully assess the goals and obstacles. There's a lot of trial and error -- and a lot of frustration -- but kids who stick with it and figure out the puzzles will feel a sense of accomplishment. The Room Two makes no apologies for being challenging, but kids will learn the value of studying a situation and thinking several moves ahead.

This Learning Rating review was written by Chris Morris

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What's it about?

Players attempt to open a series of locked puzzle boxes in a room to solve an enigmatic mystery that presents itself at the start of the game. They'll do this by interacting with the boxes, sliding nearly hidden latches, rotating to view things differently, and zooming in and out to get a closer or more distant look. Unlike in the original game, though, rooms are filled with several sets of puzzles, which interact with each other. You'll have to move from one to the other to complete the room, which can get tricky.

Is it any good?


The Room was a breath of fresh air in the app world, with enigmatic puzzles and sharp graphics. THE ROOM TWO keeps the legacy alive, expanding on the best parts of its predecessor. The game is once again atmospheric and brooding -- and the puzzles, once again, challenge you to the point of frustration -- but a well-implemented hint system (which offers more detailed clues over time) prevents you from giving up. 

Rather than only focusing on a series of boxes, though, The Room Two has users solve puzzles on multiple boxes in a single room, with rewards for solving one series of puzzles being integral to a puzzle in a different part of the room. Through it all, the suspense looms, and it's just as amazing as it was the first time since all you're really doing is pinching, zooming, and fiddling with objects on-screen. 

Families can talk about...

  • When kids face a dilemma in real life, ask them to think of various ways to resolve it -- with an eye on the long-term consequences.

  • Model problem-solving strategies by thinking aloud.

  • Encourage kids to play other games that teach them to be forward-thinking, such as chess.

App details

Devices:iPhone, iPod Touch, iPad, Android
Release date:December 12, 2013
Category:Puzzle Games
Size:272.00 MB
Publisher:Fireproof Games
Minimum software requirements:iOS 5.0 or later

This review of The Room Two was written by

About our rating system

  • ON: Content is age-appropriate for kids this age.
  • PAUSE: Know your child; some content may not be right for some kids.
  • OFF: Not age-appropriate for kids this age.
  • NOT FOR KIDS: Not appropriate for kids of any age.

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Our star rating assesses the media's overall quality.

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Learning ratings

  • Best: Really engaging; great learning approach.
  • Very Good: Engaging; good learning approach.
  • Good: Pretty engaging; good learning approach.
  • Fair: Somewhat engaging; OK learning approach.
  • Not for Learning: Not recommended for learning.
  • Not for Kids: Not age-appropriate for kids; not recommended for learning.

Find out more

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Educator and Parent of a 4 and 10 year old Written byMr. M. A. Cat January 18, 2015

So Creepy

I highly recommend The Room Two. My 10 year old son agrees that the animation is spectacular. And he said it, "Totally creeped me out!" I liked the fact it immediately stumped him - this connoisseur of all games from Minecraft to FIFA 15. The game's first level didn't give its secrets up easily. My son pressed on and was mesmerised - and equally creeped out - every time he successfully completed a task. This game is in a league of its own.


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