The Walking Dead: No Man's Land

App review by
Neilie Johnson, Common Sense Media
The Walking Dead: No Man's Land App Poster Image
Violent zombie-killer adventure attacks player's wallet.

Parents say

age 14+
Based on 1 review

Kids say

age 14+
Based on 1 review

A lot or a little?

The parents' guide to what's in this app.

Ease of Play

Mechanics are easy; free-to-play model stalls progress.

Violence

Like TV show, violence is graphic, nonstop, bloody with large variety of weapons. Occurs against human, zombie characters. Lost limbs, exploding heads frequently shown.

Sex
Language

Occasional curse words such as "bitch." 

Consumerism

Progressing without spending real money is very difficult. 

Drinking, Drugs & Smoking

What parents need to know

Parents need to know that The Walking Dead: No Man's Land is a free-to-play strategy role-playing game based on the hit AMC TV series. It's as bloody and graphic as the show, and killing is the focus of gameplay. Players go on missions where they mow down walkers and other humans with guns, pipes, knives, and crossbows. Enemies, human and zombie, are shown bleeding, losing limbs, and having their heads explode. Expect occasional curse words such as "bitch." Progress is slow for players who don't spend lots of real-world money.

User Reviews

  • Parents say
  • Kids say
Parent of a 11 year old Written byBinge W. July 30, 2018

Rated T+

Sometimes I really get addicted to this game. It is so fun but people make a big deal out of it there is some violence blood but not overly graphic. Plus the... Continue reading
Teen, 13 years old Written byAGK July 14, 2018

Fun Game, but violent with lots of swearing

Almost every curse word appears at least once, and the violence is just as bad as the show. While a fun game, it is inappropriate for little kids.

What's it about?

THE WALKING DEAD: NO MAN'S LAND models itself after the hit TV show The Walking Dead. It features locations and heroes from the show and lets players relive many of its scenarios. Like Rick Grimes and company, players work to build and upgrade a home base by going on scavenging runs. With resources and experience gained from these runs, players can collect heroes, then train and equip them, thus making them better able to fight off the drooling zombie hordes. Raid Mode also lets players fight each other for bragging rights and in-game currency.

Is it any good?

This adventure might appeal to fans of the show, but its dependence on paid progress ruins the experience. Fans of The Walking Dead know living through a zombie apocalypse is no joke; still, lots of people like to think they'd thrive under such conditions. If you're one of those cocky survivalists, now's your chance to prove you'd have the chops to rebuild civilization.

You're greeted by everyone's favorite redneck, Daryl Dixon, who helps you set up a fledgling community. Shortly thereafter, heroes such as Carl Grimes and Glen Rhee start trickling in and join you on missions designed to challenge your strategic skills. The different character classes (melee, ranged, and armored) can be mixed according to the mission, and the top-down, turn-based combat provides plenty of opportunity for cooperative effort and heroic rescues that feel very much like the show. Heroes can even be trained and upgraded, though the cost in resources is annoyingly high. It's emblematic of The Walking Dead: No Man's Land. Missions cost fuel, and you're given precious little of it. The same can be said of resource mission rewards. After five minutes or so, your options are to wait for hours or buy what you need. Publisher Next Games clearly expects you to buy something every day if you want to play, and, mind you, they don't take canned goods. So if you're not into high-pay free-to-play, you're in for progression that's as slow as a one-legged zombie.

Talk to your kids about ...

  • Families can talk about violence in video games. How does excessive violence in games affect your perception of it? Do you think the shock value diminishes over time?

  • Talk about the ethics of the show's (and the game's) characters. Is their violence justified?

  • Think about what you'd do in a postapocalyptic world. Would you help others or look out for yourself?

App details

Themes & Topics

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