Think!Think!

App review by
Christy Matte, Common Sense Media
Think!Think! App Poster Image
Varied brain training games challenge, adapt, overwhelm.

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A lot or a little?

The parents' guide to what's in this app.

Educational Value

Kids can work on building spatial reasoning, problem-solving, and logic skills. Repetition and increasing challenge help them progress.

Ease of Play

An overall tutorial gets kids started, but the mini-games intentionally have no instructions. Could use more help around all of the trophies and levels, as well as an explanation of what the rankings mean. 

Violence & Scariness
Sexy Stuff
Language
Consumerism
Drinking, Drugs & Smoking

What parents need to know

Parents need to know that Think!Think! is a puzzle brain training game designed in Japan. It's intended for kids but it will likely challenge and entertain adults, as well. Users can work through only three puzzles a day, and the (intentional) lack of directions for each game may trip up some kids, especially little ones. Each player (up to three per device) has a nickname for his or her portfolio, and the data can be moved between devices. This nickname will appear in public game rankings, so parents will want to choose accordingly. Read the app's privacy policy to find out about the types of information collected and shared.

User Reviews

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What's it about?

THINK!THINK! is a brain training experience that allows kids (and adults) to play three puzzle and logic games each day. Users create a profile on the device with a nickname and their birth date. Each device can have three profiles, and these can be shared to other devices using a pair of identifying codes. Each player starts with a random assortment of five games to enjoy, although players can try only three of them per day. As they play, they can level up and earn points to unlock new games. There are mazes, spatial reasoning puzzles, logic puzzles, and so forth. The games typically have no instructions, meaning that players will need to figure out what to do and how to do it. With a time limit of about two and a half minutes each, players solve as many of the levels as they can, earning points for those levels they solve correctly, and losing them for those they don't. Once the time has run out, players are given a score and a rank that shows how they fared compared to others in their age bracket and the community as a whole. After three days, players unlock special "missions" that challenge them to meet certain criteria over a point in time, such as winning a certain number of levels.

Is it any good?

This brain training collection has enough variety to engage kids over the long haul, but younger kids may find the experience overwhelming and confusing. Think!Think! provides a lot of content, but not a lot of guidance. Kids will likely enjoy unlocking new games and trophies, but drawbacks like an unclear status system (what do the letters mean?) and a lot of distractions (trophies! ranks! rewards! missions!) could negatively impact the overall experience. That said, the overall vibe is positive, and kids aren't made to feel bad for getting incorrect answers. The games are challenging and continue to grow in difficulty over time while providing entertainment and a reason to keep playing. If anything, kids may be disappointed that they can play only three a day. Overall, it's a fun set of games that definitely encourages kids and adults to think.

Talk to your kids about ...

  • Families can talk about solving puzzles in general and in Think!Think!. How should you approach a new puzzle? What happens if you get an answer wrong? 

  • Talk to your kids about screen use and limits. How can kids enjoy digital media in balance with other activities?

  • Do you think this is a good app for learning? Why, or why not? What can you learn? 

App details

For kids who love educational apps and puzzles

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