Parents' Guide to Walkr - A Gamified Fitness App

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Common Sense Media Review

Dana Anderson By Dana Anderson , based on child development research. How do we rate?

age 13+

Combine space-travel gaming with real-life steps tracking.

Parents Need to Know

Why Age 13+?

Any Positive Content?

Parent and Kid Reviews

Privacy Rating Warning

  • Unclear whether personal information is sold or rented to third parties.
  • Personal information is shared for third-party marketing.
  • Personalised advertising is displayed.
  • Data are collected by third-parties for their own purposes.
  • User's information is used to track and target advertisements on other third-party websites or services.
  • Unclear whether this product creates and uses data profiles for personalised advertisements.

What's It About?

To use WALKR - A GAMIFIED FITNESS APP, watch the intro, follow its written instructions, and watch the on-screen hand to swipe. Explore outer space by using "walking energy" to reduce the time needed to travel. Check the upper left corner of the screen to see how much walking energy you've accumulated, and tap Boost (which will cost you points) to speed exploration. Use points to feed creatures and create needed objects like a "super blender." Some options to speed progress, like Cubes, are available through in-app purchase with no parent gate. To access missions that let players collaborate, users can link to friends on social media who also use the app.

Is It Any Good?

Our review:
Parents say : Not yet rated
Kids say : Not yet rated

This fitness-oriented game might motivate, but the game elements can be confusing. Walkr - A Gamified Fitness App is meant to help users "get in shape and have fun at the same time," as the developer asserts. Walking or running steps make it easy to earn points; just keep your phone in your pocket. What's not so easy is knowing where the game is going. With so many options and so much going on -- sometimes you need coins, sometimes cubes, some missions require more than one player, others you can achieve solo -- it can begin to feel simply too complicated. Still, for tweens and teens who like games with lots of levels, missions, achievements, characters, and more, it could be an app that remains on their phone for a very long time and boosts their motivation to move. For other players who just want a fun way to record their steps, this app may feel more like running in circles than moving forward into fitness.

Talk to Your Kids About ...

  • Families can talk about how to use Walkr - A Gamified Fitness App to develop the habit of walking as much as possible daily; a good goal is 10,000 steps per day.

  • Encourage your tween or teen to avoid the temptation to buy in-app purchase points to move through the game faster. Brainstorm ways together to get more steps!

  • Many tweens and teens feel pressure to develop the perfect physique (read Common Sense Media's How can media affect kids' body image?). Walkr - A Gamified Fitness app is one way to make getting in better (not perfect) shape more fun and take the focus off body image and onto fun and health.

App Details

  • Devices : iPhone , iPod Touch , iPad , Android
  • Skills : Health & Fitness : exercise , fitness
  • Pricing structure : Free to try (in-app purchases $1.99 to $99.99 for Cubes and $1.99/mo. for Super Pilot status)
  • Release date : January 7, 2018
  • Genre : Health & Fitness
  • Publisher : FOURDESIRE CO.
  • Version : 4.2.3
  • Minimum software requirements : iOS 7.0 or later; Android 4.1 and up
  • Last updated : February 18, 2020

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