A Lot or a Little?
What you will—and won't—find in this app.
Ease of Play
The game is designed in an incredibly user-friendly way. The interface should pose no trouble for gaming newbies.
Products & Purchases
While it is not necessary to spend any money to play the game, impatient players will be tempted to purchase (via their iTunes accounts) extra doses of "Gro" formula. These can be purchased for anywhere from $5 to $100 in real money.
Parents Need to Know
Parents need to know that We Farm is a farm simulator with a social element that allows friends to pay virtual visits to -- and help out at -- one another's farms. The game requires a lot of patience, as things move very slowly -- a duck, say, will take two hours to go from egg to maturity. Erecting buildings or growing crops can take several minutes to several hours. So this is a game you need to play for a few minutes, put away, and then check back in on in a couple of hours. There is one way to make things happen immediately, which is the "Gro" formula. Gro can be earned in the game, but for the impatient, Gro can also be purchased with real money (up to $100 for a mega-pack of Gro), and thereby turn this awesome free game into an enormous expense.
Is It Any Good?
WE FARM is really a lovely game. It looks beautiful, has a wonderful, creative customization element, and promotes positive and generous interactions between friends. You really need a lot of patience to reap the rewards, though. Some parents may actually love the idea of a game that you can really only play for a few minutes at a time. Others may hate the idea of a game their children want to go back to every few hours, every day. The game's biggest flaw is in the offer of those extra "Gro" packs, which you can spend real money on. Aside from the ridiculously steep prices attached to them, they feel like cheats. The developers made the game without the need to ever buy extra Gro -- there are crops that cost you nothing to plant, so you can always make in-game money without Gro. Kids should savor the simulation aspect, and not get sucked in by the temptation of a quick fix.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.