Parents' Guide to

Crystal Keepers: Five Kingdoms, Book 3

By Carrie R. Wheadon, Common Sense Media Reviewer

age 9+

Exciting high-tech turn for the wordy series.

Book Brandon Mull Fantasy 2015
Crystal Keepers: Five Kingdoms, Book 3 Poster Image

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Kids say (2 ):

If you're three books into the series, you know what to expect from Brandon Mull: His fantastic and complex worlds, not the storytelling, are the stars of the show. He's prone to really taking his time to getting the reader to the climax of the story, weaving in too much detail. In CRYSTAL KEEPERS, for example, there are so many levels of bad guy -- High King, High Shaper, a supercomputer, Owandell, Nazeem -- that we're carried off in too many directions.

It's fun to see Mull go from his sword-and-sandal epics to full-tilt sci-fi. Zeropolis, with its crystal energy, sophisticated AI, and fun tar guns and battle suits will make readers long for Mull to keep the rest of the series high-tech. Cole seems to be having a lot of fun with his battle suit, and Sidekick the robot will be hard to leave behind when he heads off to another world in Book 4.

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