Crystal Keepers: Five Kingdoms, Book 3
By Carrie R. Wheadon,
Common Sense Media Reviewer
Common Sense Media Reviewers
Exciting high-tech turn for the wordy series.
Add rating
A Lot or a Little?
What you will—and won't—find in this book.
Where to Read
Community Reviews
There aren't any parent reviews yet. Be the first to review this title.
What's the Story?
Cole is on a princess-collecting mission. The high king who stole the powers of his five daughters is starting to weaken but is still a threat to them. Mira, daughter No. 5, found her sister Honor in Elloweer, freed her powers, and left her to train in safety with a special magician called a High Shaper. Constance is next on the list. She's hidden somewhere in the most modern kingdom in the Outskirts, Zeropolis. It's a place with robots, crystals that hold energy and information, and a more active underground movement called the Unseen to thwart the totalitarian tendencies of their High Shaper, who runs the city. They don't get past the train station before Cole's friend Joe is captured. Cole contacts the youngest members of the Unseen, the Crystal Keepers, and makes it to one of a network of hideouts in the city, explaining how important it is to find Joe. He has sensitive information about the princesses. He's barely explained the danger when the Enforcers close in, attacking that base and others in the city.
Is It Any Good?
If you're three books into the series, you know what to expect from Brandon Mull: His fantastic and complex worlds, not the storytelling, are the stars of the show. He's prone to really taking his time to getting the reader to the climax of the story, weaving in too much detail. In CRYSTAL KEEPERS, for example, there are so many levels of bad guy -- High King, High Shaper, a supercomputer, Owandell, Nazeem -- that we're carried off in too many directions.
It's fun to see Mull go from his sword-and-sandal epics to full-tilt sci-fi. Zeropolis, with its crystal energy, sophisticated AI, and fun tar guns and battle suits will make readers long for Mull to keep the rest of the series high-tech. Cole seems to be having a lot of fun with his battle suit, and Sidekick the robot will be hard to leave behind when he heads off to another world in Book 4.
Talk to Your Kids About ...
Families can talk about what the leader of the opposition says when talking about the head of Zeropolis: "Free communication is an enemy to control." Where in our world is this true? Think about how many countries restrict access to the Internet. Do the rulers of those countries have a right to do that?
Which is your favorite world in the Outskirts so far? Which hints do you have about the kingdom called Necronum from Book 4? If you were stuck in the Outskirts like Cole is, where would you like to live?
Will you keep reading this series? Have you read anything else from author Brandon Mull? What do you like about his writing?
Book Details
- Author: Brandon Mull
- Genre: Fantasy
- Topics: Magic and Fantasy , Princesses, Fairies, Mermaids, and More , Adventures , Monsters, Ghosts, and Vampires , Robots
- Book type: Fiction
- Publisher: Aladdin
- Publication date: March 17, 2015
- Publisher's recommended age(s): 8 - 12
- Number of pages: 496
- Available on: Nook, Audiobook (unabridged), Hardback, iBooks, Kindle
- Last updated: July 12, 2017
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.
Suggest an Update
Where to Read
Our Editors Recommend
Common Sense Media's unbiased ratings are created by expert reviewers and aren't influenced by the product's creators or by any of our funders, affiliates, or partners.
See how we rate