Maximum Ride 3: Saving the World and Other Extreme Sports
What parents need to know
Parents Need to Know
Parents need to know that the violence level is about the same as the previous two books, so if your kids have read this far, more won't hurt. There's nothing much else of concern here.
What's the story?
Max and the Flock have escaped from the evil scientists. Again. After some more fighting, being captured, and escaping, they end up with Ari on their side, which causes them to split up. Max, along with Nudge and Angel, are finally led by the Voice to Germany -- but only after it leads them to England and France, for no apparent reason. But then you know how these Deep Throat types are -- they never tell you anything straight out.
So after some European site-seeing, they find the Itex master headquarters, where they are ... captured again! There the evil corporation is having some sort of pep rally/gladiator bout, in which Max is to be the feature attraction. Good thing Fang has been keeping that blog.
Is it any good?
To his catalog of empty thrills and nearly plotless to-ing and fro-ing, author James Patterson adds something new -- a series of pointless plot twists. The long-awaited climax turns out to be pretty much a joke and doesn't even succeed in tying up the loose ends.
The book's ending suggests the author is hoping to continue the series (at the end of the second book, he actually asked readers to vote on it). Well, for an utterly pointless series that makes no sense at all, that, at least, makes perfect sense. When you're making tons of money, why stop?
Families can talk about...
Families can talk about the flabby finale. Is there anything realistic or believable about it? Why did the author have his heroes genetically enhanced when that ended up having nothing to do with saving the world?