Calling

Game review by
Marc Saltzman, Common Sense Media
Calling Game Poster Image
Mediocre teen horror game, more scary than violent.

Parents say

age 17+
Based on 1 review

Kids say

age 12+
Based on 5 reviews

A lot or a little?

The parents' guide to what's in this game.

Positive Messages

This game tries to be an interactive movie with survival horror themes that borrow from The Ring and The Grudge. You are helping people avoid death by facing off against the unknown evil forces.

Positive Role Models & Representations

The gamer plays as four individual people who are fleeing or fighting against evil. Like most horror movies, it's average people finding themselves in a supernatural situation and trying to be smart enough and brave enough to survive.

Ease of Play

The game is fairly easy to control, with much of the focus being on the Wii Remote to waggle, dial a phone number, search an area for clues, and so forth. Those comfortable with the Wii controls should have no issues playing this game.

Violence

This game is more scary than it is violent. You play as a character caught between life and death. At times, ghosts grab at you forcing you to waggle the Wii Remote and pressing the A button to break free. You may experience the memories of others who have already died including how they died (murder, suicide, accidents). And you can die, which means you face the red screen of death.

Sex
Language

Some of the dialogue refers to someone being murdered or committing suicide.

Consumerism
Drinking, Drugs & Smoking

What parents need to know

Parents need to know that this game is rated "Teen" more for the scary content than for its violence. Calling has disturbing imagery including weird-looking dolls, mysterious girls with long black hair, dark environments, apparitions, and so on. The violence takes the form of fighting off ghosts, but there is no gore. This game is fine for teens who like horror films.

User Reviews

  • Parents say
  • Kids say
Adult Written byninja master July 31, 2010

scarey

no way im playing this scareyer than fear frame
Kid, 10 years old April 2, 2010
i am very pleased that it is not violent bur its pretty creepy scary but very fun to play and it will take about 30+ hours to beat it
Teen, 15 years old Written byChernovFan100 December 19, 2011

Calling Wii Review

Despite what the reviews say, I thought this was a very enjoyable game. This was the first ever horror game I ever played and some parts were quite scary. The a... Continue reading

What's it about?

Consider this Japanese survival horror game a modern, interactive take on the movie The Ring -- but instead of a videotape that kills you after you watch it, CALLING has a website rumored to kill those who visit this all-black site. Only a select few can see something there, a link to something "sinister," and you play as four of these characters fighting for their survival as they hover somewhere between life and death. The game is spread out between multiple creepy locations – abandoned hospitals, schools, and houses, for example -- as you solve puzzles and avoid nasty spirits. Confused? So were we, but we think we've figured out the story in this strange Japanese import.

Is it any good?

Survival horror fans will likely feel this game lacks the atmosphere and action found in the Resident Evil and Silent Hill series. Rather than focusing on combat, much of the gameplay in this slower-paced adventure focuses on using the Wii Remote as a flashlight, cell phone, radio, and other tools to help unlock clues. But if you're patient enough to wade through the character's stories -- each one chronicling how they stumbled upon The Black Page -- you might find the concept interesting. For example, Chiyo Kishibi received a laptop from her grandson following the death of her husband and so the widow visits the site rumored to help those communicate with the deceased. Overall, however, the mediocre Calling is a weekend rental at best -- and only for those who love Japanese horror flicks.

Talk to your kids about ...

  • Families can talk about how the developers took advantages of the Wii's hardware to create atmosphere and intensity. The console can't deliver high-resolution visuals, so instead the game makers turned the lights off in the game and let players use the Wii Remote like a flashlight. Is this a good compromise given the platform's limitations?

  • Did this game remind you of going to a horror movie? In what way did it succeed, and in what ways did it fail?

Game details

For kids who love horror

Our editors recommend

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