What parents need to know
Parents Need to Know
Parents need to know that Crysis 3 is a sci-fi shooter with graphic violence and strong language. Players control a superhuman warrior trying to save the world who kills hundreds of human and alien enemies in vicious, bloody fashion using both guns and bladed weapons. One of his companions is a deeply profane Brit who sprinkles nearly every sentence with four-letter words. The story is simple good-versus-evil stuff, though there is an interesting tangent concerning the nature of identity that could spark contemplation among more philosophical players. Parents should also be aware that this game supports online play with open voice communication.
What kids can learn
Thinking & Reasoning
What Kids Can Learn
Crysis 3 wasn't created with educational intent, and we don't recommend it for learning.
What's it about?
The fourth game (third numbered) in Crytek's visually sophisticated series of sci-fi shooters about an alien menace confronting Earth, CRYSIS 3 puts players in the shoes of a super-soldier named Prophet. Wearing a suit of armor engineered with alien materials that has been fused to his skin and altered his body, he travels to a ruined, near-future Manhattan in which broken skyscrapers jut out of a green canopy of trees and flooded streets. His aim is to track down the source of a great alien energy emanating from the city's core and being harvested by a suspicious corporation with questionable goals. Sandbox-style campaign levels allow players freedom to choose their own tactics, ranging from pure stealth to all-out run-and-gun action. Online play, meanwhile, delivers a broad selection of competitive modes as well as a comprehensive leveling system complete with challenges and rewards.
Is it any good?
A graphically sophisticated games, Crysis 3 awes players with its environments that mesh recognizable urban architecture with gorgeous, jungle-like greenery. But while developer Crytek continues to push visual boundaries, it feels like this particular series may be running out of creative gas. The emergent, player-controlled action seen in earlier entries has become more linear here, thanks to smaller levels with fewer objectives. And while players can choose how to tackle each new challenge, the game strongly pushes the player towards stealthy play, making the experience less action-packed than you might expect.
Fans of the genre may still find plenty to like -- stalking monsters with a high-tech bow and arrow while wearing a cloak of invisibility can be a blast -- but Crysis as a series feels like it has reached its natural end. Here's hoping its makers are ready to move on to new challenges.
Families can talk about...
Families can talk about the concept of identity. What makes you who you are? If you replaced parts of your body -- including areas of your brain -- with prosthetics and artificial enhancements, would you still be you, or would you be someone or something else?
Families can also discuss the role of violence in the media.