Divinity: Original Sin II - Definitive Edition

Game review by
Chad Sapieha, Common Sense Media
Divinity: Original Sin II - Definitive Edition Game Poster Image
Updated adventure has bloody combat, moral flexibility.

Parents say

age 12+
Based on 3 reviews

Kids say

age 13+
Based on 2 reviews

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A lot or a little?

The parents' guide to what's in this game.

Positive Messages

Demonstrates how actions, both good and bad, come with consequences. Encourages players to think outside the box when solving problems, both in puzzles and during dialogue.

Positive Role Models & Representations

The behavior of the primary hero -- who can be customized to be male, female, young, old, or a variety of races (including dwarves, elves) -- is up to the player. He/she can be kind, altruistic, an arbitrator of conflicts, or cruel, greedy, and murderous.

Ease of Play

Some complicated mechanics and strategy, particularly in the middle of battle, require time and practice to master, but players can adjust difficulty to suit their abilities. Large number of tweaks and enhancements, including a new tutorial, makes gameplay more approachable, but players new to this kind of adventure will still take time getting used to how this game's played.


Medieval weapons -- swords, bows and arrows, staffs -- and magical attacks are used to kill human and fantasy enemies. Blood often spatters from wounds and coats the ground. Dead bodies -- sometimes reduced to piles of red gore -- litter some locations. Battles shown from raised, top-down perspective, which diminishes the intensity of fighting.


Player's character can "romance" other characters by flirting with them in dialogue, eventually moving offscreen to couple. Nothing's shown, though some dialogue sequences allow players to choose whether their mate is "rough" or "gentle" with them.


Infrequent, mild profanity, including "damn," "bastard," "hell."

Drinking, Drugs & Smoking

Several scenes set in pubs, complete with bottles of wine, mugs of ale. Characters can collect and drink beer, wine.

What parents need to know

Parents need to know that Divinity: Original Sin II -- Definitive Edition is a fantasy role-playing game for the PlayStation 4, Xbox One, and Windows PCs. The game features bloody medieval and magical combat that results in blood spatters and gore, though the game's raised, isometric perspective diminishes its intensity. Players are provided freedom to act as they choose, which means the main hero -- whose gender and skin color can be customized -- can be good, evil, or something in between. Actions both good and bad always come with noticeable consequences; stealing or murdering will force non-player characters to take action against the hero, while coming to a civilian's aid could result in a reward or information to begin a lucrative new quest. The hero can flirt and eventually couple with other characters, leading to some suggestive dialogue, though the act of sex takes place offscreen. Profanity is infrequent and relatively mild -- nothing stronger than "damn" and "bastard." Characters can drink alcohol collected while adventuring.

User Reviews

  • Parents say
  • Kids say
Adult Written byConcerneddad12 February 28, 2020

Not bad at all!

This game is very deep but has nothing inappropriate at all! Yes there is some blood but no gore. There is absolutely no swearing at all. It is very good and do... Continue reading
Adult Written byZanetapos November 26, 2020

If your child asks to play it, I beg of you let them (within reason)

Give this review a full read before making your decision. This game has its mature aspects for sure. There IS some mild profanity. There IS ONE single tiny que... Continue reading
Teen, 14 years old Written byfoxxin May 11, 2020

Best RPG I've ever played

This is by far the best RPG I've ever played. I've been playing since it first came out in 2017 and I've had nothing but a positive experience.... Continue reading
Teen, 13 years old Written byJust_Spice July 16, 2018

It’s one of the best games for teens+.

My friend encouraged me to buy this game. I was hesitant because of the price, but I gave in and I purchased it. It’s very exciting. You need to make good choic... Continue reading

What's it about?

A sequel to Divinity: Original Sin, DIVINITY: ORIGINAL SIN II -- DEFINITIVE EDITION sends players back to the land of Rivellon, centuries after the first game, in a time when magical Source power is outlawed. The player's character -- who can be created from scratch or chosen from a group of premade heroes with backstories and specific interests and goals -- is a Sourcerer, a wielder of such power. The game begins with him or her aboard a prison ship on its way to an island where such people are supposedly "cured" of their abilities. The story plays out according to players' actions, with decisions in dialogue and combat determining their relationships with various characters, and opening and closing quests -- even setting up the final conflict and how the campaign eventually resolves. Combat is tactical, with players and enemies taking turns attacking each other and using a variety of elemental spells to interact with the environment. As players explore the world, they'll find secrets, solve puzzles and riddles, and gradually level up and equip their heroes with better weapons and gear. The campaign can be played and completed either by a single player or a group of up to four players working cooperatively. An additional creative mode allows aspiring game makers to sculpt and share campaigns of their own. The Definitive Edition also packs wide ranging updates, including thousands of tweaks and adjustments to gameplay, two-player split screen co-op play, a new tutorial, four new Arena stages, a new difficulty mode, and more.

Is it any good?

Larian Studios' sequel in the land of Rivellon was a knockout, but this revamped take on the role-playing game (RPG) elevated the adventure to a gaming classic. Divinity: Original Sin II -- Definitive Edition takes note of the mistakes and rough edges of 2017's title, and polishes them into a title that any adventure fan needs to play. See, the original Divinity: Original Sin was an ambitious effort to provide modern freedom within a classical fantasy role-playing game framework, but it suffered stability problems at launch and its production values couldn't quite match its inspiration. The Definitive Edition solves these issues with an auto-save system to bypass stability issues, overhauls of virtually every game mechanic down to the opening tutorial, and doubles down on the series' original promise of player freedom. Everything done in the game involves choice, from what you decide to do and where you decide to explore to how you go about handling situations, solving problems, and clearing puzzles. All of your actions come with consequences, some of which could even result in key characters parting ways. Players who speed their way through dialogue trees do so at their own peril.

The action is a match for the strong, character-driven storytelling. Efficiency in combat -- not to mention the keys to certain puzzles and environment exploration -- often hinge on the player's understanding of how elemental magic works. Players who take the time to analyze situations will be able to, say, take advantage of a pool of rain to electrocute enemies, or use a barrel of water to douse a wall of fire blocking a critical path. Everything requires thought and planning, almost to such an extent that it's as though the developers went out of their way to disprove the old adage that declares video games "mindless." Thanks to additional tweaks in the Definitive Edition, other items like smarter inventory management, cleaner journal entries, and even adjusting the balance of combat makes gameplay more enjoyable and engaging. Simply put -- if you like adventure or RPGs in any way, you owe it to yourself to get Divinity: Original Sin II -- Definitive Edition.

Talk to your kids about ...

  • Families can talk about screen time. How does your family deal with very long games like this one, which can't be easily parceled into manageable play sessions based on missions or quests of predictable length?

  • Is the violence in games like Divinity: Original Sin II -- Definitive Edition affected by the frequent blood and gore shown during battle? Does the top down perspective limit the impact of the gory visuals? Would the game have the same impact if it wasn't as bloody?

  • Do you prefer to play as a traditional hero doing good deeds, or explore the darker side of morality when you're playing games? Why?

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