A Lot or a Little?
What you will—and won't—find in this game.
At its core, this is a game about heroes performing heroic deeds. However, there are no lessons here that players can practically transfer to the real-world, save perhaps the notion of camaraderie.
Violence & Scariness
We see arrows, swords, and magical energies used in battle, but it is far from excessive; there is no blood and no gore.
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Sex, Romance & Nudity
Has a negligible amount of playful, flirtatious banter.
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Iffy words are infrequent and always mild -- stuff you can see on prime time TV.
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Parents Need to Know
Parents need to know that this game involves mild but frequent fantasy battles. While the violence is relatively tame, characters who perish remain dead for the rest of the game -- a significant and potentially unsettling departure from most games. The high difficulty level could frustrate players who have never played a turn-based strategy game before. Because of this difficulty, we set the age at 11.
Is It Any Good?
Many players replay battles with an aim to make it through with all their beloved characters intact. But take our advice and do this sparingly. As in all Fire Emblem games, Radiant Dawn is best enjoyed as it was designed to be played: with unpredictable, melancholy death lurking around every corner. Not only does it make battles more emotionally charged, it also forces you drum up better, more prudent strategies to ensure your heroes' survival.
However, it also makes an already difficult game much more challenging. Fire Emblem games have always required a keen tactical mind capable of thinking several moves in advance and keeping tabs on each unit's unique skills and weapons. However, brute strength is also required, and if you've lost your most powerful units, some missions will become an exercise in frustration.
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Our Editors Recommend
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