Common Sense Media Review
Action strategy takes new spin on challenging tactics game.
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Fire Emblem Warriors: Three Hopes
What's It About?
FIRE EMBLEM WARRIORS: THREE HOPES is an action strategy game pitting players against thousands of enemies to help determine the fate of a land that finds itself torn apart by war. Three Hopes takes its setting from Fire Emblem: Three Houses, and casts players as Shez, a customizable male or female mercenary that takes on a respected group of soldiers. But in the course of their fight, they find themselves shepherding the leaders of the three houses of Garreg Mach Monastery, who will eventually become leaders of the kingdoms of the land of Fodlan. Players eventually pick a house to support, which affects the fate of that kingdom, the allies of that particular house, and eventually the land as a whole. While it may seem like a more action focused take on the strategy elements of Three Houses, players don't need to have played the previous title to understand the story. In fact, Three Hopes is essentially an alternate take on the events of that game, with new scenarios and events that balances the gameplay between the strategic development of your forces and the fast-paced action of the battlefield. Before fights, players will be tasked with supporting and enhancing their forces at their base, which includes overseeing their training, building new facilities, and acquiring better equipment. Additional emphasis is also placed upon getting your squad to know Shez and each other better by conversations, sharing meals, and going on expeditions, because the more connected your commanding troops are, the more supportive they are in battle. This support can take a number of forms, such as healing characters in the midst of fights or performing morale boosts as a character is panicking. On the other hand, fighting is a significant focus of play, where you'll face off against thousands of enemy troops and their commanding officers for control of checkpoints and objectives. This is where the inspiration from the Dynasty Warriors franchise sets in, as you'll use your swords, arrows, and magic to smash your way through these troops towards your goals. Fortunately, you won't be on the field alone, because you'll deploy with your own commanders that you can order to guard checkpoints, attack targets, or support allies in the midst of a fight. Conditions on the battlefield will change as you make progress, and some side quests may develop that will force you to decide if you want to adjust your strategy to handle that task, or let it pass as your push forward towards your goal. Will you be able to unite Fodlan under your banner, or will your side taste defeat at the hands of a better commander?
Is It Any Good?
It may be an alternate history version of a tactical gem from 2019, but this action strategy game packs more than enough content to keep players interested for weeks. Fire Emblem Warriors: Three Hopes dives back into the intrigue, the drama, and the warfare that engulfed the land of Fodlan in Fire Emblem: Three Houses, with a heavier focus on action instead of tactics this time around. But players can easily spend hours deciding how to best spend the limited resources they have on their favorite warriors, deciding on which characters are the best ones for combat, and discovering the facilities needed to make your soldiers unbeatable. But this is just the tip of the iceberg, because between all of the secret missions, side quests, limited time battles, and more, you can fly through more than 30 hours of play before you roll the end credits (and that's assuming that you're simply trying to charge through the main storyline of one faction, which leaves the other faction's plots waiting to be explored as well. There's a ton of depth that was clearly borrowed from the Fire Emblem side, and it shows, because you'll be very engaged when you're not taking down thousands of enemies.
In battle, your hero is more than a match for any of the generic soldiers charging towards your army's checkpoints or holding mountain passes. You'll frequently kill three or four with a combo maneuver, and fifty or more with special attacks. Button mashers can easily clear whole regions without an issue. But given the sheer number of enemies, along with rival lieutenants and commanders that may block or counter your strikes with attacks of their own, even button mashers will have to mix up their approaches to be completely successful. Players can also choose to order their colleagues to attack their position or target as well, giving support against dangerous opponents, such as when monsters are summoned by the enemy. Plus, before hacking your way through thousands of enemies feels stale, Three Hopes tosses things up with dynamic victory conditions and side quests that gauge how committed you are to a particular course of action. Sometimes it'll be an enemy general that's staging a retreat, or a messenger trying to call for reinforcements by reaching a location before you do. Successfully completing these tasks will often result in bonus items and experience both in and out of battle, while also testing your flexibility in combat. But while you can order your allies around, they're not always the most effective in battle, even if they happen to have a statistical advantage against a target. In fact, you could deploy someone, only to have to run to their side minutes later because they're suddenly on the verge of being defeated. It reduces their effectiveness as a trusted friend if you have to babysit them all the time, and it's worse if you discover that the troops you were deployed with are actually the wrong ones for that particular fight. Plus, some side missions are destined to fail, so if you're not in the right place at the right time to accomplish your goal, you'll either have to deal with the change, leave some other area exposed as you sprint to complete that task, or restart the map over again from the beginning. If you can deal with these frustrations though, and are looking for a challenge with plenty of twists and turns from start to finish, Fire Emblem Warriors: Three Hopes will keep you entertained for a very long time.
Talk to Your Kids About ...
Families can talk about violence in video games. Is the Impact of the violence in Fire Emblem: Three Hopes affected by the lack of blood and gore shown during play? Would it be more realistic if the hundreds of enemies you killed remained on the battlefield? Would that take away from the plot of the game itself?
Do you feel like you need to have played the previous games in either the Dynasty Warriors or Fire Emblem franchises to understand the gameplay in Fire Emblem Warriors: Three Houses? Does it feel like something is possibly missing if you haven't played them before, or does it stand on its own?
Game Details
- Platform : Nintendo Switch
- Pricing structure : Paid ($59.99)
- Available online? : Available online
- Publisher : Nintendo
- Release date : June 24, 2022
- Genre : Action/Adventure
- Topics : Fantasy ( Magic ) , Adventures , Friendship
- ESRB rating :
- Last updated : September 29, 2025
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