A lot or a little?
The parents' guide to what's in this game.
What parents need to know
Parents need to know that Five Nights at Freddy's 3 is a downloadable survival horror game that follows the same path as its two predecessors. It uses tension and jump scares in place of blood and guts -- and that actually makes it scarier. The game quickly gives the player a sense of claustrophobia, and you're unable to run away from what's coming to get you. There are some new elements, but this is still very similar to the first two games. As a result, the game likely is much too intense for younger kids; and teens (and some adults) should know what they're getting into (assuming they don't already).
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What's it about?
In FIVE NIGHTS AT FREDDY'S 3, you're once again the hapless security guard being stalked by zombie-like animatronic bad guys. This time, though, it's not at a pizzeria; it's at a horror-house attraction based on the incidents of the previous two games. There's only one enemy to worry about this time, Springtrap, but he's wily. (Other characters also appear and offer quick scary bursts, but they're not fatal in the game's world.) Springtrap will crawl through air shafts and explore rooms trying to find you while you attempt to monitor his activities and movements to distract him from your control panel. As usual, though, the cameras (and ventilation this time) are fuzzy -- and will need to be rebooted from time to time, giving Springtrap time to hide or attack.
Is it any good?
The rapid pace of the sequels compared to the original Five Nights at Freddy's might make you worry about the quality of this installment. You shouldn't. The jump scares are just as terrifying now as they were the first time you saw them. Plus, there are enough subtle changes here that the game still feels fresh. (That's helped immensely by the well-thought-out story that's told by the phone calls you listen to.) The scares from older characters get a bit tiresome, though, since they don't serve the same purpose as in past games. But the gut-wrenching feeling you get when you spot Springtrap staring at you or drawing close to your location is terrifyingly real. And even if you see your own demise coming, you'll still jump when it happens. That the game is still able to make you do that after three rapid-fire installments is a testament to its quality.
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