
Fobia: St. Dinfna Hotel
By David Chapman,
Common Sense Media Reviewer
Common Sense Media Reviewers
Hotel horror serves scares, gore as room service.
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Fobia: St. Dinfna Hotel
Community Reviews
Based on 2 parent reviews
Atmospheric Puzzler. Weak Horror.
What’s It About?
FOBIA: ST. DINFNA HOTEL is a survival horror tale in which the sins of the past and the consequences of the future come crashing at once into a terrifying present. Your story begins as an amateur journalist looking to make a name for yourself by investigating a history of strange events surrounding the infamous St. Dinfna Hotel. For years, there have been reports of people disappearing from the hotel, as well as eerie tales of supernatural encounters and otherworldly activity. Instead of simply reporting a story, you quickly become a part of it when you discover a strange camera can somehow peer into the branching timelines of the hotel, allowing you to experience events long past and those yet to come through the eyes of others lost to the hotel. Making matters worse, you find yourself hunted by creatures from the darkest corners of your nightmares. To survive, you'll not only need to uncover the secrets buried deep within the existence of the St. Dinfna Hotel, but you'll need to survive them as well.
Is It Any Good?
Fear is a primal emotion, which is true whether you're a fan of getting chills up your spine or someone who cringes at the slightest bump in the night. And a lot of the fear that comes from the horror genre has to do with atmosphere, something Fobia: St. Dinfna Hotel isn't lacking. From the opening prologue to the final chapter, the game manages to frequently build an overwhelming feeling of dread alongside some imagery that will serve as nightmare fuel for players. It's in these moments that Fobia is at its best. The problem is that what seems like a great horror story tends to get tripped up in both its gameplay and its identity.
Fobia is, at its core, a great horror story. Unfortunately, the delivery of that story tends to get muddled by trying to be a little bit of everything else as well. There are puzzles stacked upon puzzles that the player needs to solve to advance the plot. Many of these feel contrived and forced, like players are trapped in a string of escape rooms with tidbits of story offered as a reward before moving on. These sections of the game aren't remotely scary and kill the building sense of terror. In between these puzzle filled areas are some basic action sequences, with players shooting their way through or hiding in the shadows from the creatures, cultists, and other dark forces hunting them down. The shooting feels basic, but at least there's tension as players have to choose between fight or flight, risking being ill-equipped for what may lay in wait around the next corner. Finally, layering all of this over a strange time-hopping framework makes it all the more difficult to follow any flow to plot. None of this keeps Fobia from giving players a good scare, but the thrill doesn't linger for long.
Talk to Your Kids About ...
Families can talk about violence in entertainment. Is the impact of the violence in Fobia: St. Dinfna Hotel affected by the fact that this is a supernatural horror game? What are some ways that parents can address graphic depictions of violence in things like films and video games? How much would you consider to be "too much" for different age ranges?
Why do many people find getting scared from things like horror films and games entertaining? How does scary content affect young kids differently than mature audiences?
Game Details
- Platforms: Xbox One , Xbox Series X/S , PlayStation 5 , PlayStation 4 , Windows
- Pricing structure: Paid ($29.99)
- Available online?: Not available online
- Publisher: Maximum Games
- Release date: June 28, 2022
- Genre: Survival Horror
- Topics: Adventures , Monsters, Ghosts, and Vampires
- ESRB rating: M for Blood and Gore, Intense Violence, Strong Language
- Last updated: June 27, 2022
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