Generation Zero

Game review by
Chad Sapieha, Common Sense Media
Generation Zero Game Poster Image
Parents recommend
Frenetic shooter pits teens against robots, loses plot.

Parents say

age 10+
Based on 7 reviews

Kids say

age 10+
Based on 7 reviews

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A lot or a little?

The parents' guide to what's in this game.

Positive Messages

Combat encourages strategy, teamwork, cooperation with other players. For better or worse, the setting -- 1980s Sweden -- promotes notion that all young adults should receive military training.

Positive Role Models & Representations

Characters are customizable, allowing players to choose avatar's gender, skin tone, style. Player characters don't speak, but their actions -- which include helping each other, looking for survivors of the machine invasion -- suggest they have a sense of duty and morality.

Ease of Play

While controls for movement and using weapons are simple and intuitive, battles are often extremely challenging -- especially if fighting alone. Groups who approach firefights with a coordinated strategy are likely to experience significantly less frustration.


Players use a variety of guns -- rifles, handguns, shotguns -- and explosives to fight lethal machines. Defeated enemies typically explode in a burst of energy, parts scattering across the environment. Players encounter lifeless bodies -- victims of the machines -- as they explore the world.


Text notes found by the player include the word "s--t."

Drinking, Drugs & Smoking

What parents need to know

Parents need to know that Generation Zero is an open-world cooperative action game for the PlayStation 4, Xbox One, and Windows PCs. Working alone or in groups of up to four, players take on the roles of young adults in 1980s-era Sweden who have received mandatory military training and are exploring a world overrun with fast and lethal machines. Guns and explosives are used to combat these robots, with successful attacks resulting in large explosions that send machine parts scattering. Combat's exceptionally frenetic and also very challenging, especially when playing alone and without the help of a group. Players who work together will find the experience less frustrating, especially if they cooperate and devise strategies, such as setting explosive traps and baiting machines. Parents should also note that while the game's mostly free of strong language, the word "s--t" appears in text notes found by the player.  

User Reviews

  • Parents say
  • Kids say
Adult Written bySamsMa April 14, 2019

Not healthy or fun!

This game is not good for any age child in my opinion . I see nothing positive about military sniper “ games” for children. My son is 14 and has woken up with n... Continue reading
Written byAnonymous May 11, 2020

Not that violent

Not that violent
Yes it's got guns but you aren't killing anyone just destroying robots and I think it's not as violent as killing people. I thin... Continue reading
Teen, 13 years old Written byHoudini 3827 April 13, 2021

not as bad as you think

While this game does have guns, it foucuses mainly on team building and cooperation. I also love the many diffrent varients of machines that you get to fight, f... Continue reading
Teen, 13 years old Written byTacocatGeneral March 21, 2021

Not too mature FPS game

In this game, you walk around a large, open-world area, tasked with essentially "Saving the World" by combating large robots that roam the island. Wh... Continue reading

What's it about?

GENERATION ZERO is set in 1980s Sweden near the time of the fall of the Berlin Wall. Players assume the role of a young adult returning from an isolated excursion to a remote island only to discover that a mysterious army of machines has murdered many citizens and compelled the rest to flee. Robots are still roaming the land, forcing you to defend yourself with whatever weapons -- and weapon modifications, including muzzles, scopes, and ammunition magazines -- you can scavenge from buildings and vehicles. You can also create makeshift traps, using items such as radios to lure robots toward explosive containers. Defeating enemies, completing tasks, and discovering new locations results in experience that leads to skill points, which can be invested in a variety of character attributes that will make your avatar a better fighter, healer, and tactician. As the game progresses, players will discover clues that suggest places where survivors might have gathered and that provide more information on the robots and what may have happened while you and your friends were away.

Is it any good?

The most interesting part of this open-world shooter is its setup. Generation Zero's setting is integral to its premise. It takes place in a country with mandatory military training for young adults to defend against a potential Soviet invasion, which makes the notion of a group of late teens taking up arms to defend themselves believable. It's also set in a time prior to the internet and cell phones, which makes plausible the idea that a crisis could take place while the teens are away without them being aware of it. The scope and beauty of the lonely but extremely dangerous world furthers the sense of isolation and catastrophe. Moving through a lush but chilly forest as night falls and a thunderstorm rolls in from the sea, fearful that at any moment you could be spotted by a cadre of lightning-fast four-legged machines, creates heart-pounding tension.

Sadly, though, this strong staging makes the game's faults all that much more disappointing. Nature may often appear beautiful, but humanmade elements are less so. Vehicles and buildings suffer from cookie-cutter design, with details such as posters, dishes, and furniture copied straight over from one location to another. It effectively breaks the game's spell, and makes scavenging a lot less interesting. And while the fast-paced and viciously difficult combat rewards caution and strategy, there are also plenty of scenarios where the speed, number, awareness, and intelligence of enemies effectively eliminates any chance at survival, especially when playing alone. It makes the idea that this army of machines could so quickly and effectively take over believable, but it can also be extremely frustrating. Perhaps the biggest letdown, though, is that the story takes a backseat to the action, left mostly to notes and newspaper clippings. A premise this interesting deserves more thorough investigation than it's been given. Generation Zero has potential, and could perhaps evolve through updates and patches, but the initial offering isn't what it could have been.

Talk to your kids about ...

  • Families can talk about violence in the media. Is the impact of violence in Generation Zero affected by the fact that you're destroying murderous machines in battle? Would you feel differently fighting enemies of flesh and blood?     

  • How would you feel if you knew you'd be forced to train and serve in the military right after high school?

Game details

Our editors recommend

For kids who love robots

Themes & Topics

Browse titles with similar subject matter.

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