Halo: Reach

Game review by
Chad Sapieha, Common Sense Media
Halo: Reach Game Poster Image
Conclusion to violent sci-fi shooter for older teens only.
Parents recommendPopular with kids

Parents say

age 11+
Based on 101 reviews

Kids say

age 11+
Based on 357 reviews

A lot or a little?

The parents' guide to what's in this game.

Positive Messages

Like other games in the Halo franchise, this one is about mankind’s war against an alien species bent on human genocide. Our fight, as presented in the narrative, is unquestionably just and noble, but glorified violence is the game’s reason for being.

Positive Role Models & Representations

Our hero and his or her (players can select gender) comrades-in-arms are clearly moral men and women fighting to save humanity. Many of them give their lives in defense of others. That said, they are graduates of the Spartan program, which, according to Halo lore, grooms children from a young age to be violent, obedient super-soldiers. Their skill in dealing death -- and the pleasure they occasionally take in employing it -- shows in their every action.

Ease of Play

As with all Halo games, Reach is almost brilliantly accessible. The controls are so tight and intuitive that players of almost all skill and experience levels can feel comfortable with them quickly. However, it’s also the most challenging game in the series. Even on easier difficulties many players will encounter enemies that tax their abilities.

Violence

Players use automatic rifles, plasma cannons, rocket launchers, energy swords, grenades and more to fight off intimidating aliens in the story mode and armour-clad humans in multiplayer. Blue, purple, and green blood gushes out of aliens when shot, red blood smears the ground and walls when humans fall to the ground. Advanced ragdoll physics can lead to some unexpectedly graphic scenes -- we witnessed our avatar go flying from a grenade blast and smash his head heavily against a wall, leaving a big, bloody stain.

Sex
Language
Consumerism
Drinking, Drugs & Smoking

What parents need to know

Parents need to know that Halo: Reach is a sci-fi-themed first-person shooter. Unlike other popular first-person shooters that strive for hyper-realistic action, the violence depicted in this game is more fantastical; player aggression is directed at exotic looking aliens that bleed blue, purple, and green. Note, though, that online play sees human avatars fighting other human avatars, and that our characters leave bloody red patches on the ground and walls when shot. Also, online play supports non-moderated voice communication, leaving the door open for players to share personal information and be exposed to inappropriate or offensive language and ideas.

User Reviews

Adult Written byJason Peevyhouse September 20, 2010

Best Halo yet, including good role models and customized online settings

This is the latest (and last) Halo release. The game is a prequel to all other Halo games, and leaves off where the original Halo begins. This game is the best... Continue reading
Parent of a 12 and 16 year old Written byOhioGrown March 13, 2011
Well, this was my 12-year olds first m-rated game. I watched him play for an hour or so, praying that he wouldn't see something gruesome and have night... Continue reading
Kid, 11 years old April 30, 2011
Kid, 9 years old March 28, 2011

over 10

i think the game is alright becaues you are shooting aliens and it isn't that vielont i think your kids will love the game and it won;t effect them in any... Continue reading

What's it about?

HALO: REACH, developer Bungie’s final game in the franchise it founded, takes place on the planet Reach, a key human colony that is under attack by the genocidal Covenant, mankind’s alien nemesis. It’s the birthplace of a military initiative that saw the development of a handful of biologically modified soldiers, the Spartans. Master Chief, hero of previous Halos, is the most famous graduate of this program, but he’s nowhere to be seen in Halo: Reach. Instead, the narrative follows the exploits of Noble Team -- players assume the role of Noble Six -- a squad of Spartans fighting to save the planet. But it’s a losing battle. As anyone who follows Halo lore knows, Reach is destined for destruction, and players witness a steady stream of epic and personal tragedies as the planet slowly falls to its alien invaders. Indeed, Reach is the darkest game in the series. Happily, the dark vibe lifts once players move online and begin exploring Reach’s rich array of multiplayer options that encourage group and team play that takes place under decidedly less ominous circumstances than the story.

Is it any good?

Reach’s story shares many of the strengths (dynamic combat dialogue, constant sense of urgency) and weaknesses (simplistic plot, feeble character development) of its numbered forebears, but its dark atmosphere immerses players in a way that feels new to the franchise. Play, on the other hand, remains strikingly similar to other Halo games. Like its predecessors, Reach is a twitchy game that rewards players who stay on the move and make split-second, heat-of-battle decisions. Strategy plays an important role, but nimble thumbs are what will save the day in the campaign.

Of course, as in previous Halo games, online multiplayer is Reach’s biggest draw. New play modes -- like “Headhunter,” in which players collect skulls for points, and multi-phase “Invasion” matches -- help breathe life into Halo’s aging online formula. What’s more, online matches are where players can make greatest use of Reach’s ballyhooed new armour abilities, including jetpacks, holographic decoys, and drop shields. Reach may be Bungie’s final kick at the Halo can, but the studio is going out with a planet-smashing bang.

Online interaction: The franchise’s leading-edge online functionality makes it extremely easy for players to communicate via open voice chat and join groups that travel from game to game. Common Sense Media does not recommend moderation-free online communication for pre-teens. We suggest using the parental controls built into game consoles to disable online communication features.

Talk to your kids about ...

  • Families can talk about the difference between hyper-realistic violence and violence that involves fantastical elements, such as superhuman powers and exotic aliens. Do you find the latter less unsettling? Why or why not?

  • Families can also discuss online play. At what age do you think kids should be allowed to communicate with strangers online freely and without moderation? What sort of danger should they be on the lookout for? In what ways can you take action when you encounter inappropriate behavior online?

Game details

For kids who love Action

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